
网盘:百度 | 学分:5,VIP免费 | 发布:2025-02-21 | 查看:0 | 更新:2025-02-21 | C/C++/C#
使用MIPS汇编器和C语言开发PS1游戏

网盘:百度 | 学分:5,VIP免费 | 发布:2025-02-21 | 查看:0 | 更新:2025-02-21 | C/C++/C#
使用MIPS汇编器和C语言开发PS1游戏
课程介绍
使用 MIPS 汇编器和 C 语言开发 PS1 游戏课程是一套全面的课程,旨在教授学员如何使用 MIPS 汇编器和 C 语言为索尼 PlayStation 1(PS1)游戏机开发游戏。该课程由经验丰富的游戏开发人员和 PS1 技术专家设计,涵盖了 PS1 游戏开发所需的所有关键知识和技能。
课程特色:
全面覆盖:涵盖 PS1 游戏开发的各个方面,从基本概念到高级技术。
实战导向:结合大量代码示例和动手练习,让学员亲身体验 PS1 游戏开发流程。
项目驱动:通过实际项目驱动学习,提升学员解决实际问题的能力。
双师教学:由资深讲师和助教共同授课,答疑解惑,提供个性化辅导。
复古魅力:让学员体验经典 PS1 游戏开发的乐趣和挑战。
课程内容:
PS1 架构和硬件简介
MIPS 汇编器基础
C 语言在 PS1 游戏开发中的应用
图形编程
音频编程
输入处理
游戏引擎开发
游戏关卡设计
PS1 开发工具和资源
适合人群:
希望学习 PS1 游戏开发的初学者
希望提升 PS1 游戏开发技能的游戏开发者
对复古游戏开发感兴趣,希望培养复古游戏编程思维的人员
准备参与 PS1 游戏开发项目的开发者
学习时长:
约 6 个月,每周学习时间约 20 小时
学习方式:
在线学习平台
线下直播课堂(可选)
课后辅导答疑
项目实战指导
学习成果:
掌握 MIPS 汇编器和 C 语言,开发 PS1 游戏
了解 PS1 架构、图形、音频和输入处理等关键概念
具备较强的编程能力和解决实际 PS1 游戏开发问题的能力
为后续的 PS1 游戏开发或复古游戏开发职业发展奠定坚实基础
课程亮点:
由业内资深专家授课,拥有丰富的 PS1 游戏开发经验
提供项目实战指导,帮助学员将理论知识应用到实际开发中
颁发结业证书,证明学员的 PS1 游戏开发技能
参与活跃的复古游戏开发社区,与同好交流和分享经验
课程目录
/15-023-使用MIPS汇编器和C语言开发PS1游戏/
│├─001. Starting our Journey.mp4 101.9MB
│├─001. Starting our Journey.srt 17.1KB
│├─001. Starting our Journey.vtt 18.4KB
│├─002. How to Take this Course.srt 3.9KB
│├─002. How to Take this Course.vtt 4.1KB
│├─002. How to Take this Course.mp4 4.3MB
│├─003. Placing the PlayStation in History.mp4 90.9MB
│├─003. Placing the PlayStation in History.srt 14.3KB
│├─003. Placing the PlayStation in History.vtt 15.1KB
│├─004. PS1 Hardware Overview.mp4 94.3MB
│├─004. PS1 Hardware Overview.srt 20.1KB
│├─004. PS1 Hardware Overview.vtt 21.5KB
│├─005. The MIPS CPU.srt 13.6KB
│├─005. The MIPS CPU.vtt 14.6KB
│├─005. The MIPS CPU.mp4 43.1MB
│├─006. Memory & Endianness.srt 10KB
│├─006. Memory & Endianness.vtt 10.8KB
│├─006. Memory & Endianness.mp4 31MB
│├─007. Memory Map.srt 17KB
│├─007. Memory Map.vtt 17.9KB
│├─007. Memory Map.mp4 30.7MB
│├─008. CPU Registers & Load Instructions.mp4 81.3MB
│├─008. CPU Registers & Load Instructions.srt 20.7KB
│├─008. CPU Registers & Load Instructions.vtt 21.5KB
│├─009. Store, Add, & Subtract Instructions.mp4 42.2MB
│├─009. Store, Add, & Subtract Instructions.srt 9.8KB
│├─009. Store, Add, & Subtract Instructions.vtt 10.2KB
│├─010. Jump & Branch Instructions.srt 11KB
│├─010. Jump & Branch Instructions.vtt 11.1KB
│├─010. Jump & Branch Instructions.mp4 35.1MB
│├─011. Exercise Our First MIPS Code.mp4 18.4MB
│├─011. Exercise Our First MIPS Code.srt 4.2KB
│├─011. Exercise Our First MIPS Code.vtt 4.3KB
│├─012. Going Over Our First MIPS Code.mp4 26.3MB
│├─012. Going Over Our First MIPS Code.srt 6.6KB
│├─012. Going Over Our First MIPS Code.vtt 6.6KB
│├─013. Installing the ARMIPS Assembler.mp4 34.7MB
│├─013. Installing the ARMIPS Assembler.srt 8.6KB
│├─013. Installing the ARMIPS Assembler.vtt 8.6KB
│├─014. Assembling our MIPS Code.mp4 7.4MB
│├─014. Assembling our MIPS Code.srt 6.3KB
│├─014. Assembling our MIPS Code.vtt 6.3KB
│├─015. PSX-EXE File Format.mp4 11.6MB
│├─015. PSX-EXE File Format.srt 5.5KB
│├─015. PSX-EXE File Format.vtt 5.5KB
│├─016. Emulator & Step-By-Step Execution.mp4 33MB
│├─016. Emulator & Step-By-Step Execution.srt 9.6KB
│├─016. Emulator & Step-By-Step Execution.vtt 9.6KB
│├─017. Fixing Off-By-One Error.mp4 10.3MB
│├─017. Fixing Off-By-One Error.srt 4.6KB
│├─017. Fixing Off-By-One Error.vtt 4.6KB
│├─018. Pseudo-Instructions.mp4 34.2MB
│├─018. Pseudo-Instructions.srt 10.2KB
│├─018. Pseudo-Instructions.vtt 10.7KB
│├─019. The MIPS Pipeline.mp4 66.2MB
│├─019. The MIPS Pipeline.srt 14.4KB
│├─019. The MIPS Pipeline.vtt 15.2KB
│├─020. Some Warm Up Exercises.mp4 17.4MB
│├─020. Some Warm Up Exercises.srt 9.5KB
│├─020. Some Warm Up Exercises.vtt 10.2KB
│├─021. Solving our Warm Up Exercises.mp4 43.2MB
│├─021. Solving our Warm Up Exercises.srt 20.4KB
│├─021. Solving our Warm Up Exercises.vtt 20.7KB
│├─022. Register Shorthand.srt 6.7KB
│├─022. Register Shorthand.vtt 7.1KB
│├─022. Register Shorthand.mp4 23MB
│├─023. Factorial Exercise.srt 7.3KB
│├─023. Factorial Exercise.vtt 7.7KB
│├─023. Factorial Exercise.mp4 24.6MB
│├─024. Solving our Factorial Exercise.mp4 40.6MB
│├─024. Solving our Factorial Exercise.srt 11.9KB
│├─024. Solving our Factorial Exercise.vtt 12.1KB
│├─025. Factorial Subroutine.srt 13.6KB
│├─025. Factorial Subroutine.vtt 14.2KB
│├─025. Factorial Subroutine.mp4 40MB
│├─026. Negative Numbers.srt 16KB
│├─026. Negative Numbers.vtt 16.9KB
│├─026. Negative Numbers.mp4 40.8MB
│├─027. Sign Extension.srt 9.6KB
│├─027. Sign Extension.vtt 10.1KB
│├─027. Sign Extension.mp4 29.9MB
│├─028. Logical Instructions.srt 8.9KB
│├─028. Logical Instructions.vtt 9.1KB
│├─028. Logical Instructions.mp4 28.3MB
│├─029. Bitshifting Instructions.srt 13KB
│├─029. Bitshifting Instructions.vtt 14KB
│├─029. Bitshifting Instructions.mp4 32.1MB
│├─030. Examples of CISC & RISC Machines.mp4 38.7MB
│├─030. Examples of CISC & RISC Machines.srt 9KB
│├─030. Examples of CISC & RISC Machines.vtt 9.3KB
│├─031. CISC vs RISC Instructions.mp4 82MB
│├─031. CISC vs RISC Instructions.srt 23.1KB
│├─031. CISC vs RISC Instructions.vtt 24.5KB
│├─032. The PlayStation Graphics System.mp4 77.4MB
│├─032. The PlayStation Graphics System.srt 24.1KB
│├─032. The PlayStation Graphics System.vtt 25.4KB
│├─033. Drawing Primitives.srt 7.9KB
│├─033. Drawing Primitives.vtt 8.1KB
│├─033. Drawing Primitives.mp4 36.2MB
│├─034. GPU Packets.srt 17.2KB
│├─034. GPU Packets.vtt 17.8KB
│├─034. GPU Packets.mp4 66.2MB
│├─035. Sending Display Control Packets to GP1.mp4 81.5MB
│├─035. Sending Display Control Packets to GP1.srt 25.1KB
│├─035. Sending Display Control Packets to GP1.vtt 26.1KB
│├─036. Sending VRAM Access Packets to GP0.mp4 33.2MB
│├─036. Sending VRAM Access Packets to GP0.srt 9.8KB
│├─036. Sending VRAM Access Packets to GP0.vtt 10.2KB
│├─037. Clear Display Area.srt 9.4KB
│├─037. Clear Display Area.vtt 9.3KB
│├─037. Clear Display Area.mp4 26.9MB
│├─038. Drawing a Flat-Shaded Triangle.srt 6.6KB
│├─038. Drawing a Flat-Shaded Triangle.vtt 6.5KB
│├─038. Drawing a Flat-Shaded Triangle.mp4 18.3MB
│├─039. Drawing a Flat-Shaded Quad.srt 4KB
│├─039. Drawing a Flat-Shaded Quad.vtt 3.9KB
│├─039. Drawing a Flat-Shaded Quad.mp4 11.8MB
│├─040. Drawing a Gouraud-Shaded Triangle.srt 2.5KB
│├─040. Drawing a Gouraud-Shaded Triangle.vtt 2.5KB
│├─040. Drawing a Gouraud-Shaded Triangle.mp4 9.2MB
│├─041. Flat-Shaded Triangle Subroutine.mp4 49.4MB
│├─041. Flat-Shaded Triangle Subroutine.srt 18KB
│├─041. Flat-Shaded Triangle Subroutine.vtt 18.3KB
│├─042. Coding our Flat Triangle Subroutine.mp4 19.8MB
│├─042. Coding our Flat Triangle Subroutine.srt 6.4KB
│├─042. Coding our Flat Triangle Subroutine.vtt 6.5KB
│├─043. Stack & Stack Pointer.srt 15.4KB
│├─043. Stack & Stack Pointer.vtt 16KB
│├─043. Stack & Stack Pointer.mp4 42.5MB
│├─044. Stack Parameters.srt 9.7KB
│├─044. Stack Parameters.vtt 9.9KB
│├─044. Stack Parameters.mp4 24.5MB
│├─045. Stack & Heap Space.srt 7.5KB
│├─045. Stack & Heap Space.vtt 7.9KB
│├─045. Stack & Heap Space.mp4 39.4MB
│├─046. Variables.srt 11.7KB
│├─046. Variables.vtt 12KB
│├─046. Variables.mp4 43.2MB
│├─047. Variable Alignment.srt 10KB
│├─047. Variable Alignment.vtt 10.3KB
│├─047. Variable Alignment.mp4 20.1MB
│├─048. Vector Alignment.srt 18.9KB
│├─048. Vector Alignment.vtt 19.6KB
│├─048. Vector Alignment.mp4 62.6MB
│├─049. Copying Image Data to VRAM.mp4 103.4MB
│├─049. Copying Image Data to VRAM.srt 30.5KB
│├─049. Copying Image Data to VRAM.vtt 31.6KB
│├─050. Using Bitshifting to Multiply & Divide.srt 9.1KB
│├─050. Using Bitshifting to Multiply & Divide.vtt 9.7KB
│├─050. Using Bitshifting to Multiply & Divide.mp4 33MB
│├─051. 24BPP Display Mode.mp4 59.1MB
│├─051. 24BPP Display Mode.srt 18.8KB
│├─051. 24BPP Display Mode.vtt 19.1KB
│├─052. Taking Advantage of our Delay Slots.mp4 28.8MB
│├─052. Taking Advantage of our Delay Slots.srt 8.5KB
│├─052. Taking Advantage of our Delay Slots.vtt 8.8KB
│├─053. Moving from MIPS Assembly to C.srt 8.4KB
│├─053. Moving from MIPS Assembly to C.vtt 8.9KB
│├─053. Moving from MIPS Assembly to C.mp4 25.9MB
│├─054. Installing Tools on Windows 11.srt 20.3KB
│├─054. Installing Tools on Windows 11.vtt 20.8KB
│├─054. Installing Tools on Windows 11.mp4 46.5MB
│├─055. Installing Tools on Windows XP.mp4 66.8MB
│├─055. Installing Tools on Windows XP.srt 29.1KB
│├─055. Installing Tools on Windows XP.vtt 30.5KB
│├─056. Compiling a Simple Psy-Q Project.mp4 34MB
│├─056. Compiling a Simple Psy-Q Project.srt 16.9KB
│├─056. Compiling a Simple Psy-Q Project.vtt 17.1KB
│├─057. Double-Buffer Screen.mp4 99MB
│├─057. Double-Buffer Screen.srt 39.4KB
│├─057. Double-Buffer Screen.vtt 40.9KB
│├─058. Psy-Q Integer Data Types.srt 5.4KB
│├─058. Psy-Q Integer Data Types.vtt 5.5KB
│├─058. Psy-Q Integer Data Types.mp4 14.2MB
│├─059. Psy-Q Primitive Types.mp4 23.8MB
│├─059. Psy-Q Primitive Types.srt 10.6KB
│├─059. Psy-Q Primitive Types.vtt 10.7KB
│├─060. Ordering Table & Primitive Buffer.mp4 61.8MB
│├─060. Ordering Table & Primitive Buffer.srt 26.3KB
│├─060. Ordering Table & Primitive Buffer.vtt 27.4KB
│├─061. Sorting Primitives into the OT.srt 22KB
│├─061. Sorting Primitives into the OT.vtt 22.3KB
│├─061. Sorting Primitives into the OT.mp4 47.9MB
│├─062. Sorting a Gouraud Quad into the OT.mp4 25.1MB
│├─062. Sorting a Gouraud Quad into the OT.srt 8.2KB
│├─062. Sorting a Gouraud Quad into the OT.vtt 8.3KB
│├─063. A Review of Pointers.mp4 64.5MB
│├─063. A Review of Pointers.srt 18.5KB
│├─063. A Review of Pointers.vtt 19.5KB
│├─064. The Arrow Operator.srt 17KB
│├─064. The Arrow Operator.vtt 17.7KB
│├─064. The Arrow Operator.mp4 56.5MB
│├─065. A Review of 3D Projection.mp4 68.9MB
│├─065. A Review of 3D Projection.srt 24.2KB
│├─065. A Review of 3D Projection.vtt 25.5KB
│├─066. Vertices & Face Indices.srt 18.5KB
│├─066. Vertices & Face Indices.vtt 18.9KB
│├─066. Vertices & Face Indices.mp4 52.6MB
│├─067. The Geometry Transformation Engine.mp4 19.9MB
│├─067. The Geometry Transformation Engine.srt 10.6KB
│├─067. The Geometry Transformation Engine.vtt 11.5KB
│├─068. Basic 3D Transformations.mp4 45.9MB
│├─068. Basic 3D Transformations.srt 15.8KB
│├─068. Basic 3D Transformations.vtt 16.5KB
│├─069. RotTransPers Function.srt 23.4KB
│├─069. RotTransPers Function.vtt 24.8KB
│├─069. RotTransPers Function.mp4 70.4MB
│├─070. Coding a Rotating 3D Cube.mp4 55MB
│├─070. Coding a Rotating 3D Cube.srt 20.8KB
│├─070. Coding a Rotating 3D Cube.vtt 21.6KB
│├─071. Normal Clip.mp4 26.1MB
│├─071. Normal Clip.srt 9.2KB
│├─071. Normal Clip.vtt 9.7KB
│├─072. Coding Quads as Cube Faces.mp4 12.6MB
│├─072. Coding Quads as Cube Faces.srt 4.6KB
│├─072. Coding Quads as Cube Faces.vtt 4.5KB
│├─073. Reviewing Floating-Point Numbers.mp4 51.3MB
│├─073. Reviewing Floating-Point Numbers.srt 21.9KB
│├─073. Reviewing Floating-Point Numbers.vtt 23.7KB
│├─074. Fixed-Point Numbers.mp4 48.5MB
│├─074. Fixed-Point Numbers.srt 21.9KB
│├─074. Fixed-Point Numbers.vtt 24.1KB
│├─075. Implementing a Bouncing Cube.mp4 52.1MB
│├─075. Implementing a Bouncing Cube.srt 15.2KB
│├─075. Implementing a Bouncing Cube.vtt 16.2KB
│├─076. Different Transform Matrix per Object.srt 23.9KB
│├─076. Different Transform Matrix per Object.vtt 25.3KB
│├─076. Different Transform Matrix per Object.mp4 60.7MB
│├─077. Wait, Can I use Floats.mp4 6.1MB
│├─077. Wait, Can I use Floats.srt 3.6KB
│├─077. Wait, Can I use Floats.vtt 3.7KB
│├─078. GTE Register Set.srt 14.1KB
│├─078. GTE Register Set.vtt 15.1KB
│├─078. GTE Register Set.mp4 38.6MB
│├─079. Inline GTE Instructions.srt 20.6KB
│├─079. Inline GTE Instructions.vtt 21.2KB
│├─079. Inline GTE Instructions.mp4 62.9MB
│├─080. RTPT vs. RTPS.srt 10.8KB
│├─080. RTPT vs. RTPS.vtt 11.1KB
│├─080. RTPT vs. RTPS.mp4 34.4MB
│├─081. Reading Joypad State.srt 26KB
│├─081. Reading Joypad State.vtt 27.4KB
│├─081. Reading Joypad State.mp4 66MB
│├─082. Joypad Input with BIOS Functions.mp4 79.9MB
│├─082. Joypad Input with BIOS Functions.srt 25.3KB
│├─082. Joypad Input with BIOS Functions.vtt 25.4KB
│├─083. Joypad Header & Implementation.srt 29.3KB
│├─083. Joypad Header & Implementation.vtt 30.3KB
│├─083. Joypad Header & Implementation.mp4 90.4MB
│├─084. Header File for OT & Primitive Buffer.mp4 79.7MB
│├─084. Header File for OT & Primitive Buffer.srt 33.7KB
│├─084. Header File for OT & Primitive Buffer.vtt 34.8KB
│├─085. Header File for Display Routines.srt 8.8KB
│├─085. Header File for Display Routines.vtt 9.1KB
│├─085. Header File for Display Routines.mp4 25.8MB
│├─086. Camera Space.srt 15.9KB
│├─086. Camera Space.vtt 17KB
│├─086. Camera Space.mp4 54.8MB
│├─087. The Look-At Transformation.mp4 73.9MB
│├─087. The Look-At Transformation.srt 22.4KB
│├─087. The Look-At Transformation.vtt 24.3KB
│├─088. The LookAt Function.mp4 66.7MB
│├─088. The LookAt Function.srt 22.7KB
│├─088. The LookAt Function.vtt 24.8KB
│├─089. Coding the Look-At Camera Model.mp4 83.6MB
│├─089. Coding the Look-At Camera Model.srt 26.3KB
│├─089. Coding the Look-At Camera Model.vtt 27.3KB
│├─090. CD-ROM Basics.srt 29.2KB
│├─090. CD-ROM Basics.vtt 30.4KB
│├─090. CD-ROM Basics.mp4 65.2MB
│├─091. Generating an ISO on Windows XP.mp4 47.1MB
│├─091. Generating an ISO on Windows XP.srt 19.5KB
│├─091. Generating an ISO on Windows XP.vtt 19.9KB
│├─092. Generating an ISO on Windows 11.mp4 32.7MB
│├─092. Generating an ISO on Windows 11.srt 11.3KB
│├─092. Generating an ISO on Windows 11.vtt 11.3KB
│├─093. A Function to Read Files from the CD.mp4 93.6MB
│├─093. A Function to Read Files from the CD.srt 29KB
│├─093. A Function to Read Files from the CD.vtt 30.1KB
│├─094. Understanding the MODEL.BIN File.srt 9.8KB
│├─094. Understanding the MODEL.BIN File.vtt 10KB
│├─094. Understanding the MODEL.BIN File.mp4 23.9MB
│├─095. Dynamically Allocating Buffers.mp4 49.8MB
│├─095. Dynamically Allocating Buffers.srt 12KB
│├─095. Dynamically Allocating Buffers.vtt 12.4KB
│├─096. Heap Initialization on Windows 11.srt 8.3KB
│├─096. Heap Initialization on Windows 11.vtt 8.5KB
│├─096. Heap Initialization on Windows 11.mp4 24.7MB
│├─097. Interpreting Bytes as Numbers.mp4 72.3MB
│├─097. Interpreting Bytes as Numbers.srt 20.2KB
│├─097. Interpreting Bytes as Numbers.vtt 20.6KB
│├─098. Handling Different Order of Bytes.srt 12.7KB
│├─098. Handling Different Order of Bytes.vtt 12.9KB
│├─098. Handling Different Order of Bytes.mp4 47.1MB
│├─099. Reading Vertices & Faces from a File.mp4 51.2MB
│├─099. Reading Vertices & Faces from a File.srt 18.6KB
│├─099. Reading Vertices & Faces from a File.vtt 19KB
│├─100. UV Coordinates, TPAGE, & CLUT.mp4 61.1MB
│├─100. UV Coordinates, TPAGE, & CLUT.srt 23.3KB
│├─100. UV Coordinates, TPAGE, & CLUT.vtt 24.7KB
│├─101. Installing TIM Tool.mp4 7.6MB
│├─101. Installing TIM Tool.srt 4.9KB
│├─101. Installing TIM Tool.vtt 5KB
│├─102. TIM File Format.srt 14.9KB
│├─102. TIM File Format.vtt 15.3KB
│├─102. TIM File Format.mp4 25.9MB
│├─103. Read TIM File from the CD.mp4 75.6MB
│├─103. Read TIM File from the CD.srt 27.5KB
│├─103. Read TIM File from the CD.vtt 27.9KB
│├─104. Textured Cube Faces.srt 23KB
│├─104. Textured Cube Faces.vtt 23.6KB
│├─104. Textured Cube Faces.mp4 84MB
│├─105. Wobbly Textures.srt 15.6KB
│├─105. Wobbly Textures.vtt 16.7KB
│├─105. Wobbly Textures.mp4 100.2MB
│├─106. Polygon Jitter.srt 3.6KB
│├─106. Polygon Jitter.vtt 3.9KB
│├─106. Polygon Jitter.mp4 8.7MB
│├─107. Dev Tools CD Samples.mp4 41.2MB
│├─107. Dev Tools CD Samples.srt 11KB
│├─107. Dev Tools CD Samples.vtt 11.4KB
│├─108. Intro to our Final Project.srt 13.7KB
│├─108. Intro to our Final Project.vtt 14.2KB
│├─108. Intro to our Final Project.mp4 80.9MB
│├─109. Importing Project Assets.srt 5.4KB
│├─109. Importing Project Assets.vtt 5.4KB
│├─109. Importing Project Assets.mp4 9.2MB
│├─110. PRM File Layout.srt 17.9KB
│├─110. PRM File Layout.vtt 18.6KB
│├─110. PRM File Layout.mp4 49MB
│├─111. Reading Object Name from PRM File.mp4 55.2MB
│├─111. Reading Object Name from PRM File.srt 18.4KB
│├─111. Reading Object Name from PRM File.vtt 19.2KB
│├─112. Reading Vertices from PRM File.mp4 41.3MB
│├─112. Reading Vertices from PRM File.srt 15.4KB
│├─112. Reading Vertices from PRM File.vtt 15.8KB
│├─113. Handling Different Primitive Types.srt 24.9KB
│├─113. Handling Different Primitive Types.vtt 25.8KB
│├─113. Handling Different Primitive Types.mp4 103MB
│├─114. Reading Primitives from PRM File.mp4 58.3MB
│├─114. Reading Primitives from PRM File.srt 17.8KB
│├─114. Reading Primitives from PRM File.vtt 18.3KB
│├─115. Drawing Flat-Shaded Object Faces.srt 33.4KB
│├─115. Drawing Flat-Shaded Object Faces.vtt 34KB
│├─115. Drawing Flat-Shaded Object Faces.mp4 103.8MB
│├─116. Using sizeof with Variable Name.srt 3.4KB
│├─116. Using sizeof with Variable Name.vtt 3.6KB
│├─116. Using sizeof with Variable Name.mp4 11.5MB
│├─117. CMP File Layout.srt 15.3KB
│├─117. CMP File Layout.vtt 16.2KB
│├─117. CMP File Layout.mp4 68.7MB
│├─118. Reading Number of Textures from File.mp4 29.7MB
│├─118. Reading Number of Textures from File.srt 8.8KB
│├─118. Reading Number of Textures from File.vtt 9.1KB
│├─119. Reading TIM Sizes from File.srt 18.2KB
│├─119. Reading TIM Sizes from File.vtt 19.1KB
│├─119. Reading TIM Sizes from File.mp4 60.1MB
│├─120. A Function to Extract LZSS Data.mp4 33.6MB
│├─120. A Function to Extract LZSS Data.srt 15KB
│├─120. A Function to Extract LZSS Data.vtt 15.5KB
│├─121. Texture Structs.srt 18.8KB
│├─121. Texture Structs.vtt 20KB
│├─121. Texture Structs.mp4 47.3MB
│├─122. Uploading CMP Textures to VRAM.mp4 63MB
│├─122. Uploading CMP Textures to VRAM.srt 23.7KB
│├─122. Uploading CMP Textures to VRAM.vtt 24.6KB
│├─123. Global Texture Store Array.mp4 75.4MB
│├─123. Global Texture Store Array.srt 16.8KB
│├─123. Global Texture Store Array.vtt 17.4KB
│├─124. Rendering Textured Triangles.srt 7.8KB
│├─124. Rendering Textured Triangles.vtt 8.1KB
│├─124. Rendering Textured Triangles.mp4 24.1MB
│├─125. Visualizing Textured 3D Objects.srt 9.5KB
│├─125. Visualizing Textured 3D Objects.vtt 9.6KB
│├─125. Visualizing Textured 3D Objects.mp4 40.5MB
│├─126. Loading Multiple CMP Files.mp4 59.5MB
│├─126. Loading Multiple CMP Files.srt 14.6KB
│├─126. Loading Multiple CMP Files.vtt 15.1KB
│├─127. Exercise Linked List of Objects.mp4 29.7MB
│├─127. Exercise Linked List of Objects.srt 10.2KB
│├─127. Exercise Linked List of Objects.vtt 11.1KB
│├─128. Linked List Implementation.srt 21.3KB
│├─128. Linked List Implementation.vtt 22KB
│├─128. Linked List Implementation.mp4 61.5MB
│├─129. Joypad Press & Release.srt 3.5KB
│├─129. Joypad Press & Release.vtt 3.6KB
│├─129. Joypad Press & Release.mp4 9MB
│├─130. Reading Scene Objects from CD.mp4 98.4MB
│├─130. Reading Scene Objects from CD.srt 27KB
│├─130. Reading Scene Objects from CD.vtt 27.9KB
│├─131. Camera-Object Distance Check.mp4 41.1MB
│├─131. Camera-Object Distance Check.srt 14.7KB
│├─131. Camera-Object Distance Check.vtt 15.2KB
│├─132. Drawing Scene Objects.srt 11.9KB
│├─132. Drawing Scene Objects.vtt 12.6KB
│├─132. Drawing Scene Objects.mp4 52MB
│├─133. Track Sections & Faces.srt 21KB
│├─133. Track Sections & Faces.vtt 22.4KB
│├─133. Track Sections & Faces.mp4 66.2MB
│├─134. Structs for Sessions & Faces.mp4 23.5MB
│├─134. Structs for Sessions & Faces.srt 9.3KB
│├─134. Structs for Sessions & Faces.vtt 9.6KB
│├─135. Reading Vertices, Faces, & Sections.mp4 73.8MB
│├─135. Reading Vertices, Faces, & Sections.srt 27.7KB
│├─135. Reading Vertices, Faces, & Sections.vtt 28.8KB
│├─136. Function to Render Track Sections.srt 28.1KB
│├─136. Function to Render Track Sections.vtt 29.2KB
│├─136. Function to Render Track Sections.mp4 96.5MB
│├─137. Shrinking Track Vertices.srt 16.9KB
│├─137. Shrinking Track Vertices.vtt 17.5KB
│├─137. Shrinking Track Vertices.mp4 92.2MB
│├─138. Exercise Testing Face Flags.mp4 26.4MB
│├─138. Exercise Testing Face Flags.srt 6.5KB
│├─138. Exercise Testing Face Flags.vtt 6.9KB
│├─139. Drawing Quad Lines.srt 7.8KB
│├─139. Drawing Quad Lines.vtt 7.8KB
│├─139. Drawing Quad Lines.mp4 28.2MB
│├─140. Avoiding the GTE 16-bit Limitation.mp4 67MB
│├─140. Avoiding the GTE 16-bit Limitation.srt 15.6KB
│├─140. Avoiding the GTE 16-bit Limitation.vtt 16.9KB
│├─141. Clamping Overflow Values.srt 22.1KB
│├─141. Clamping Overflow Values.vtt 23.3KB
│├─141. Clamping Overflow Values.mp4 75.8MB
│├─142. Loading Track Texture Tiles.mp4 101.8MB
│├─142. Loading Track Texture Tiles.srt 31KB
│├─142. Loading Track Texture Tiles.vtt 32.3KB
│├─143. Manually Position Textures in VRAM.mp4 80.1MB
│├─143. Manually Position Textures in VRAM.srt 19.9KB
│├─143. Manually Position Textures in VRAM.vtt 20.4KB
│├─144. Loading Track Face UV Coords.mp4 46.2MB
│├─144. Loading Track Face UV Coords.srt 12.4KB
│├─144. Loading Track Face UV Coords.vtt 12.7KB
│├─145. Flip Face Texture.srt 7.9KB
│├─145. Flip Face Texture.vtt 7.9KB
│├─145. Flip Face Texture.mp4 25.2MB
│├─146. Tessellation & Polygon Subdivision.srt 20KB
│├─146. Tessellation & Polygon Subdivision.vtt 21KB
│├─146. Tessellation & Polygon Subdivision.mp4 108.7MB
│├─147. Drawing Quads Recursively.srt 18.3KB
│├─147. Drawing Quads Recursively.vtt 18.9KB
│├─147. Drawing Quads Recursively.mp4 37.9MB
│├─148. A Function to Draw Quads Recursively.mp4 75.9MB
│├─148. A Function to Draw Quads Recursively.srt 16.4KB
│├─148. A Function to Draw Quads Recursively.vtt 17.2KB
│├─149. Subdividing UV Coordinates.srt 14.3KB
│├─149. Subdividing UV Coordinates.vtt 14.8KB
│├─149. Subdividing UV Coordinates.mp4 49MB
│├─150. T-junctions.srt 19.8KB
│├─150. T-junctions.vtt 20.8KB
│├─150. T-junctions.mp4 126.2MB
│├─PS1 Programming with MIPS Assembly & C.txt 4KB
│├─code.zip 1.1GB
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