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Three.js企业3D可视化系统项目实战体系课24G 2022年新品


├─01. 认识Three.js开发环境搭建
│&nBSp; &nBSp;&nBSp; &nBSp;01.课程介绍.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.本地搭建threejs官方网站.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.使用parcel搭建Three.js开发环境.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.关于运行搭建three出现的问题.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.使用Three.js渲染第一场景和物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.轨控制查看物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─02 Three.js开发入门调试设置
│&nBSp; &nBSp;&nBSp; &nBSp;01.添加坐标轴辅助器(1).mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.设置物体移动.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.物体的缩放与旋转.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.应用requestAnIMationFrAMe.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.通过Clock跟踪时间处理动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.Gsap动画基本使用原理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.Gsap控制动画属性与方法.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.根据尺寸变化实现自适应画面.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.调用js接口控制画布全屏和退出全屏.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;10.应用图形用户界面改变量.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─03 全面认识threejs物体
│&nBSp; &nBSp;&nBSp; &nBSp;01.掌握几何体顶点_UV_法向属性.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.BufferGeometry设置顶点创建矩形.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.生成酷炫三角形科技物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.常用网格几何体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─04 详解材质与纹理
│&nBSp; &nBSp;&nBSp; &nBSp;01.初识材质与纹理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.详解纹理偏移_旋转_重复.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置纹理显示算法与mIPmap.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.透明材质与透明纹理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.环境遮挡贴图与强度.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─05 详解PBR材质纹理
│&nBSp; &nBSp;&nBSp; &nBSp;01.详解PBR物理渲染.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.标准网格材质与光照物理效果 .mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.置换贴图与顶点细分设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04,设置粗糙度与粗糙度贴图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.设置金属度与金属贴图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.法线贴图应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.如何获取各种类型纹理贴图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.纹理加载进度情况.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.详解环境贴图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;10.经纬线映射贴图与HDR.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─06 详解灯光与阴影
│&nBSp; &nBSp;&nBSp; &nBSp;01.灯光与阴影的关系设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.平行关阴影属性与阴影相机原理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.详解聚光各种属性与应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.详解点光源属性与应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─07 精通粒子特效
│&nBSp; &nBSp;&nBSp; &nBSp;01.初识POInts与点材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02,深度解析点材质属性.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.应用顶点着色打造绚丽多彩的星空.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.通过封装与相机裁剪实现漫天飞舞的雪花.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.运用数学知识打造复杂形状臂旋星系01.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.运用数学知识打造复杂形状臂旋星系02.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.运用数学知识打造复杂形状臂旋星系03.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.运用颜色收敛方法设置星系臂旋渐变.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─08 详解光线投射与物体交互
│&nBSp; &nBSp;&nBSp; &nBSp;01.精讲投射光线实现3维物体交互.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─09 打造3D全屏滚动官网
│&nBSp; &nBSp;&nBSp; &nBSp;01.设置页面结构与样式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.同步屏幕滚动与相机位置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置第三特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.切屏时候触发当屏物体特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05,gsap控制网页切屏文字动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.鼠标控制相机摇晃.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.设置滚动条隐藏的方式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─10 应用物理引擎设置物体相互作用
│&nBSp; &nBSp;&nBSp; &nBSp;01.认识物理引擎与cannon安装.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.使用物理引擎关联Threejs物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置固定不动的地面与小球碰撞.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.监听碰撞事件控制碰撞音效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.关联材质设置摩擦与弹性系数.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.立方体相互碰撞后旋转效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.给物体施加力.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─11 WebGL与GPU渲染原理(难点)后期再消化亦可
│&nBSp; &nBSp;&nBSp; &nBSp;01.渲染管线.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.细讲渲染流程.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.WebGL绘制三角形.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.缩放矩阵与变量.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.着色器glsl基本规范.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─12 入门着色器编程
│&nBSp; &nBSp;&nBSp; &nBSp;01.初识着色器语言.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.着色器插件安装与文件导入开发.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.认识着色器变量.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.控制顶点位置打造波浪形状.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.传递变量打造动画与uv采样纹理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─13 进阶着色器编程
│&nBSp; &nBSp;&nBSp; &nBSp;01.着色器编写各类型图案.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.着色器编写各类型图案2.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.shADer着色器编写高级图案.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.shADer着色器编写高级图案2.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.shADer着色器打造漫天飞舞孔明灯1.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.shADer着色器打造漫天飞舞孔明灯2.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─14 着色器打造烟雾水云效果
│&nBSp; &nBSp;&nBSp; &nBSp;01.烟雾水效果介绍代码准备.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.sin函数与噪声函数混合.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置sin与噪声参数.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.时间打造流动效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.设置水流和波纹方向与速度.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.使用官方提供的水模型.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.打造沙滩_水池.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─15 着色器设置点材质
│&nBSp; &nBSp;&nBSp; &nBSp;01.着色器设置点材质基本设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.点着色器图形设置原理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.使用纹理设置点着色器材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.POInts中生成不同点图案.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.根据视图Position设置点图案大小.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.着色器设置顶点旋转打造臂旋星系.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.着色器设置顶点颜色打造渐变星系.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─16 炫丽烟花交互项目案例
│&nBSp; &nBSp;&nBSp; &nBSp;01.点着色器设置炫丽烟花项目案例01.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.点着色器设置炫丽烟花项目案例02.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.点着色器设置炫丽烟花项目案例03.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─17 使用着色器加工材质
│&nBSp; &nBSp;&nBSp; &nBSp;01.three框架材质原理应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.修改物理光照材质制作人物被打效果01.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.修改物理光照材质制作人物被打效果02.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.修改物理光照材质制作人物被打效果03.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─18 效果合成与后期处理
│&nBSp; &nBSp;&nBSp; &nBSp;01.合成效果原理设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.抗锯齿_点效果_发光_屏幕闪动等特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.使用shADerpass实现自定义合成效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.使用法向纹理合成特色渲染镜头.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.运用时间打造水底波浪动态渲染效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─19 HTML混合3D渲染
│&nBSp; &nBSp;&nBSp; &nBSp;01.CSS2D渲染器基本使用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.添加多个元素标签跟随物体移动.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.使用射线碰撞来检测标签显示隐藏.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─20 曲线应用轨迹运动
│&nBSp; &nBSp;&nBSp; &nBSp;01.曲线使用绘制流程.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.让物体与相机沿着曲线轨迹运动.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─21 智慧城市项目准备模型生成
│&nBSp; &nBSp;&nBSp; &nBSp;01.智慧城市项目介绍.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.创建智慧城市项目配置glsl写法支持.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─22 智慧城市类型特效
│&nBSp; &nBSp;&nBSp; &nBSp;01.多层着色器特效合并城市光圈扩散效果01.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.直线光带掠过城市效果01.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.从下向上扫描城市特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.利用tube特性生成带纹理图案飞线.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.飞线方案2-着色器绘制酷炫飞线.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.函数翻折实现彗星型飞线动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.生成建筑线框特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.智慧城市光墙特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.智慧城市雷达扫描特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;10.封装3D警告标识与点击提示事件.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─23 智慧城市大屏互动
│&nBSp; &nBSp;&nBSp; &nBSp;01.添加智慧城市天空盒子设置抗锯齿效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.智慧城市大屏样式与结构.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置POInter-events穿透事件.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.智慧城市动态数字面板动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.通过接口生成城市事件列表.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.城市事件列表动态生成雷达-飞线-光墙.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.大屏HTML元素与场景物体数据交互特效展现.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─24 blender基础
│&nBSp; &nBSp;&nBSp; &nBSp;01.blender下载语言渲染设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.blender大纲选项开关与保存启动文件.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.界面布局工具栏侧边栏.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.3D界面查看与相机视图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.相机视图和透视与正交.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.局部视图与隐藏物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.添加与删除物体和添加物体的操作面板.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.ExtraObject插件添加额外石头物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─25 blender操作教学
│&nBSp; &nBSp;&nBSp; &nBSp;01.物体选择.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.物体移动旋转缩放设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.变换坐标系与变换轴心.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.吸附功能使用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.模式切换与物体吸附.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.物体合并分离.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.设置物体的父级和子级.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.叠加层与快速收藏夹.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.各种视图着色预览使用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;10.平滑与平直着色.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─26 blender建模
│&nBSp; &nBSp;&nBSp; &nBSp;01.点线面基本操作.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.删除点线面基本操作.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.法向与法向翻转.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.挤出功能使用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.倒角.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.环切与切割.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.多边形与旋转.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.光滑和随机以及滑移.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.推拉_球形化_隔离顶点.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─27 blender修改器使用
│&nBSp; &nBSp;&nBSp; &nBSp;01.阵列修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.倒角修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.布尔修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.镜像修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.实体化修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.表面细分修改器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.字体添加.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─28 材质与原理化BSDF
│&nBSp; &nBSp;&nBSp; &nBSp;01.原理化BSDF.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.原理化BSDF各种属性使用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─29 智慧建模
│&nBSp; &nBSp;&nBSp; &nBSp;01.使用纹理贴图创建大厦.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.物体设置2种材质打造大厦屋顶.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.使用IMage插件快速搭建房子.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.通过现实照片打造天大楼.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.使用建筑生成插件快速生成建筑.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.创建树.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.制作照亮路面的路灯.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.根据地图打造马路.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.根据地图创建多边形建筑.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─30 打造智慧园区
│&nBSp; &nBSp;&nBSp; &nBSp;01.资产打造智慧园区.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.沃罗诺伊纹理种出随机草地.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.烘焙计算好光照阴影的纹理.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.模型优化与材质优化.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.如何优化导出模型.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.draco解压模型场景摄像基础设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.优化模型渲染逼近真实物理展示效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─31 智慧园区动画多种游览模式
│&nBSp; &nBSp;&nBSp; &nBSp;01.园区热气球动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.设置单一物体热气球多种动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.设置大屏控制物体运动模式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.设置园区汽车运行轨迹动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.园区多相机视角切换.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.观览模式之轨观览-飞行模式-第一人称模式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─32 骨骼动画
│&nBSp; &nBSp;&nBSp; &nBSp;01.创建骨骼与顶点组.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.骨骼动画制作.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.人物的骨骼动画.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.如何切换控制器聚焦位置与拉近视角.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─33 变形动画
│&nBSp; &nBSp;&nBSp; &nBSp;01.变形动画原理实现.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.实现花苗生长到花开效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─34 打造智慧工厂
│&nBSp; &nBSp;&nBSp; &nBSp;01.根据户型图搭建户型结构墙体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.平面上创建发光灯带.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.厂房楼层材质光效优化模型加载.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.楼层结构与房间用3D科幻悬浮框标注.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05根据需要微调科幻标注的位置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.大屏控制各楼层展开显示.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.战斗机产品打散变形与组装恢复动画特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.将产品物体变成粒子特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.递归复原复杂模型生成战斗机粒子特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;10.产品爆炸破碎特效产品爆炸恢复效果.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─35 物体发光效果
│&nBSp; &nBSp;&nBSp; &nBSp;01.根据需要设置单个物体轮廓发光.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.分层设置物体发光特效.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─36 地理数据生成3D物体与地图
│&nBSp; &nBSp;&nBSp; &nBSp;01.GEOJSON与地图下载.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.通过GEO数据生成3D地图.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.与3D地图进行交互.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.通过GEO生成3D线.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─37 附赠扩展:cesium入门
│&nBSp; &nBSp;&nBSp; &nBSp;01.打造第一个cesium应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.Cesium基础设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.详讲viewer查看器.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.cesium天空盒.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.Cesium自定义地图地图叠加.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.添加地形与添加自定义地形.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─38 附赠扩展:cesium场景与物体
│&nBSp; &nBSp;&nBSp; &nBSp;01.坐标系与坐标系数值转换.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.相机的方向和位置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.相机动画与相机动态交互.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.添加物体与3D建筑物.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.标签与广告牌.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.3D模型添加设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.椭圆_走廊_圆柱体添加设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.多边形_体积拆线_矩形_椭球体设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─39 附赠扩展:cesium精通物体材质与外观
│&nBSp; &nBSp;&nBSp; &nBSp;01.PrIMitive创建图像物体.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.PrIMitive多个实体与颜色修改.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.entity和PrIMitive物体交互.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.entity材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.entity拆线材质设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.APPearance外观与材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.PrIMitive材质类型设置.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─40 附赠扩展:cesium高级技巧-着色器编写材质与外观
│&nBSp; &nBSp;&nBSp; &nBSp;01.fabric自定义着色器设置材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.cesium着色器自带函数与变量.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.APPearance编写着色器修改外观.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.编写自定义MaterialProperty材质.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
├─41 附赠扩展:cesium应用类型地理数据
│&nBSp; &nBSp;&nBSp; &nBSp;01.加载渲染GEOJSON数据.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;02.自定义GEOJSON生成物体的样式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;03.kml数据生成全球科学研究地理标记.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;04.初识CZML数据应用.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;05.CZML时间动态图形场景.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;06.追踪航班跨洋飞行.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;07.3DTiles与性能监控.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;08.根据不同条件设置3D_tiles样式.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;09.3D_tiles高级样式设置条件渲染.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;
└─资料
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp;&nBSp;01.Web3-dthree-jscourse-master.zIP
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp;&nBSp;02.laochen_2022_cesium-master.zIP



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