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郁金香c++初中高级 2022

├─001-初级班
│&nBSp;&nBSp;│&nBSp;&nBSp;002-VS集成开发环境.txt
│&nBSp;&nBSp;│&nBSp;&nBSp;
│&nBSp;&nBSp;├─代码
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L001.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L002.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L003.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L004.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L005.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L006.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L007.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L008.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L009.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L010.rar
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L011.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L012.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L013_014.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L016-018.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L022-023.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L024-026.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L027-028.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L029-031.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L032-033.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L034-036.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;├─大纲
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;000-VS2017安装.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;001-VS环境创建一个简单程序(C,C++).txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;002-VS集成开发环境.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;003-整数变量与作用范围.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;004-算术运算符与算术表达式.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;005-带符号整数类型与sizeof运算符.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;006-无符号整数类型unsigned int.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;007-条件判断关系运算符.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;007-逻辑运算符与逻辑表达式.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;008-条件判断逻辑运算符.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;009-While循环与控制语句.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;010-for循环与控制语句.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-函数.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-函数与多行注释.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-自定义函数.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;012-Windows API函数与自写函数.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;013-CE工具内存+修改内存数据.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;014-要读取目标进程数据流程.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;015-游戏的安装.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;016-汇编指令mov与常见几种寻址方式.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;017-VS环境使用mov指令寻址的测试.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;018-游戏中基址偏移的一般形式.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;019-用CE分析游戏的基址偏移(补录).txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;019-用CE分析游戏的基址偏移.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;020-用CE配合xdbg分析基址偏移.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;021-用CE配合xdbg分析基址偏移示例.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;022-用代码读取目标进程地的内容.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;023-用代码写入目标进程地的内容.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;024-用代码读写复杂的基址偏移.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;025-读写接口设计.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;026-了解CALL指令与参数传递.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;027-逆向中堆栈的概念及相关汇编指令(mov push,pop,call,ret,lea).txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;028-CALL,RET指令与栈帧(逆向必备)+堆栈平衡.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;029-堆栈-栈帧与局部变量间的隐秘关系.txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;030-X86环境函数参数传递的几种方式(stdcall,cded,fastcalll).txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;031-x64环境函数参数传递的几种方式(stdcall,cdedl,fastcall).txt
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;032-JE,JZ(等于条件跳转)与无条件跳转JMP.DOC
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;033-JNE,JNZ(不等于时条件跳转)和CMP比较指令.DOC
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;034-带符号比较(JG,JNLE大于跳转).DOC
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;035-带符号比较(JGE,JNL大于等于跳转).DOC
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;036-ZF,OF,SF标志位与常用条件跳转(总结).DOC
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;└─视频
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 000-VS2017的安装选项.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 001-VS环境创建一个简单程序(C,C++).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 002-VS集成开发环境.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 003-整数变量与作用范围.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 004-算术运算符与算术表达式.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 005-带符号整数类型与sizeof运算符.flv.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 006-无符号整数类型unsigned int.flv.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 007-条件判断关系运算符.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 008-条件判断逻辑运算符.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 009-While循环与控制语句.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 010-for循环与控制语句.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 011-自定义函数.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 012-Windows API函数与自写函数.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 013-CE工具内存+修改内存数据.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 014-要读取目标进程数据流程.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 014-要读取目标进程数据流程TM版.mp4
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 015-游戏的安装测试.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 016-汇编指令mov与常见几种寻址方式.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 017-VS环境使用mov指令寻址的测试.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 018-游戏中基址偏移的一般形式.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 019-用CE分析游戏的基址偏移(补录).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 019-用CE分析游戏的基址偏移.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-021(无游戏声音)020-用CE配合xdbg分析基址偏移+021-用CE配合xdbg分析基址偏移示例.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-用CE配合xdbg分析基址偏移.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 021-用CE配合xdbg分析基址偏移示例.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 022-用代码读取目标进程地的内容.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 023-用代码写入目标进程地的内容.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 024-用代码读写复杂的基址偏移.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 025-读写接口设计.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 026-了解CALL指令与参数传递.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 027-逆向中堆栈的概念及相关汇编指令(mov push,pop,call,ret,lea).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 028-CALL,RET指令与栈帧(逆向必备)+堆栈平衡.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 029-堆栈-栈帧与局部变量间的隐秘关系.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 030-X86环境函数参数传递的几种方式(stdcall,cded,fastcalll).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 031-x64环境函数参数传递的几种方式(stdcall,cdedl,fastcall).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 032-JE,JZ(等于条件跳转)与无条件跳转JMP.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 033-JNE,JNZ(不等于时条件跳转).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 034-带符号比较(JG,JNLE大于跳转)+(JL,JNGE小于跳转).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 035-带符号比较(JGE,JNL大于等于跳转).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 036-ZF,OF,SF标志位与常用条件跳转(总结).flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 037-C,C++语言逻辑运算汇编指令关系.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 038-C,C++语言逻辑运算汇编指令关系.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 039-C,C++语言逻辑运算汇编指令关系.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-C,C++整数乘i法运算符与汇编指令MUL,IMUL与CF进位标志位OF溢出标志位.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 041-C,C++整数除法运算符与汇编指令DIV,IDIV与OF标志位.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 042-C,C++整数符号扩展指令 CBW、CWD、CDQ.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 043-C,C++位运算,按位取反运算符与二进制.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 044-C,C++位运算(与或非)+汇编指令与或非.flv
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;
├─002-中级班(数据功能分析测试)
│&nBSp;&nBSp;├─代码
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B019-020.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B021-022.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B023-024.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B025-026.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B027-028.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B029-030.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B031-032.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B041-042 -测试.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B043-044.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;B045-046.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L007-008.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;L009-010.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;├─加密视频
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;001-分析基址的偏移思路+实战练习1.flv
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;002-分析基址+实战练习.flv
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;003-分析角色坐标及对象显示属性.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;004-分析角色名字.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;005-背包数组相关数据分析.flv
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;006-背包对象属性分析.flv
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;007-控制代码移置到MFC里边+控制台重定向.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;008-MFC环境读取角色信息+区域信息设置.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;009-MFC环境遍历背包对象.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;010-遍历背包对象+对象属性信息.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-分析技能快捷栏数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;012-分析技能快捷栏数组 -对象属性.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;013-技能CALL分析方法1+初识vftable.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;014-技能CALL分析方法2.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;015-分析明文包相关-多线程发包与主线程发包区别.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;016-分析多线程发包环境的明文CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;017-分析明文包结构.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;018-解密封包数据..mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;019-win32 DLL动态链接库.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;020-MFC DLL动态链接库.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;021-MFC DLL外挂框架-重写一下内存读写.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;022-MFC DLL外挂框架-测试技能组包.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;023-MFC DLL外挂框架-手动HOOK抓包.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;024-MFC DLL外挂框架-编写代码HOOK抓包.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;025-MFC DLL外挂框架-字节数组转换成16进制字符串.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;026-MFC DLL外挂框架-完善HOOK抓包-输出字节集.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;027-MFC DLL外挂框架-完善HOOK抓包-输出上层调用CALL地址.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;028-MFC DLL外挂框架-完善HOOK抓包-计算JMP指令偏移+写入HOOK代码.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;029-MFC DLL外挂框架-分析封包+组包测试A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;030-MFC DLL外挂框架-分析封包+组包测试B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;031-MFC DLL外挂框架-分析封包+组包测试C.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;032-MFC DLL外挂框架-分析封包+组包测试D.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;033-分析怪物对象+怪物数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;034-分析怪物对象+怪物数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;035-分析怪物对象+怪物数组C-遍历找到的数据-分析它是否是怪物数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;036-分析怪物对象+怪物数组D-通过选中怪信息-找出怪对象.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;037-通过怪物ID分析怪物数组A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;038-通过怪物ID分析怪物数组B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;039-分析怪物对象名字A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;040-分析怪物对象名字B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;041-分析怪物对象等级和血量.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;042-分析攻击组包里怎么指定攻击对象的.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;043-遍历怪物列表A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;044-遍历怪物列表B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;045-指定新的启动窗口与CTabCtrl页面选项卡类的使用.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;046-TabControl页面控件与窗口的关联及卸载明文包HOOK.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;└─大纲
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 000-数据分析.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 001-分析基址的偏移思路+实战练习.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 002-分析基址+实战练习.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 003-分析角色坐标及对象显示属性.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 004-分析角色名字.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 005-技能CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 005-背包数组相关数据分析.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 006-背包对象属性分析.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 007-控制代码移置到MFC里边+控制台重定向.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 008-MFC环境读取角色信息+区域信息设置.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 009-MFC环境遍历背包对象.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 010-遍历背包对象+对象属性信息.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 011-分析技能快捷栏数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 012-分析技能快捷栏数组 -对象属性.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 013-技能CALL分析方法1+初识vftable.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 014-技能CALL分析方法2.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 015-分析明文包相关-多线程发包与主线程发包区别.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 016-分析多线程发包环境的明文CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 017-分析明文包结构.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 018-解密封包数据..txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 019-win32 DLL动态链接库.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-MFC DLL动态链接库.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 021-MFC DLL外挂框架-重写一下内存读写.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 022-MFC DLL外挂框架-测试技能组包.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 023-MFC DLL外挂框架-手动HOOK抓包.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 024-MFC DLL外挂框架-编写代码HOOK抓包.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 025-MFC DLL外挂框架-字节数组转换成16进制字符串.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 026-MFC DLL外挂框架-完善HOOK抓包-输出字节集.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 027-MFC DLL外挂框架-完善HOOK抓包-输出上层调用CALL地址.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 028-MFC DLL外挂框架-完善HOOK抓包-计算JMP指令偏移+写入HOOK代码.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 029-MFC DLL外挂框架-分析封包+组包测试A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 030-MFC DLL外挂框架-分析封包+组包测试B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 031-MFC DLL外挂框架-分析封包+组包测试C.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 032-MFC DLL外挂框架-分析封包+组包测试D.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 033-分析怪物对象+怪物数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 034-分析怪物对象+怪物数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 035-分析怪物对象+怪物数组C-遍历找到的数据-分析它是否是怪物数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 036-分析怪物对象+怪物数组D-通过选中怪信息-找出怪对象.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 037-通过怪物ID分析怪物数组A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 038-通过怪物ID分析怪物数组B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 039-分析怪物对象名字A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-分析怪物对象名字B(1).txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-分析怪物对象名字B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 041-分析怪物对象等级和血量.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 042-分析攻击组包里怎么指定攻击对象的.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;
├─003-高级
│&nBSp;&nBSp;├─代码
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;001-Lost-test.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D002-003.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D004-005.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D006-007.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;├─加密视频
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;001-LostArk失落方舟安装方法.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;002-尝试分析人物血量的基址偏移.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;003-继续从关键分析人物血量的基址偏移.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;004-关于基址特征码提取.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;005-分析背包基址偏移A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;006-分析背包基址偏移B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;007-分析背包基址偏移C-物品数量.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;008-分析背包基址偏移D-物品名字.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;009-分析背包对象名字与背包数组关系.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;010-分析背包对象使用CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-分析技能数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;012-分析技能数组技能名字A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;013-分析一个技能数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;014-分析药品数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;015-分析喊话CALL和参数A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;016-分析喊话CALL和参数B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;017-分析按键CALL和参数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;018-CE快捷键搜索设置+与鼠标坐标.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;019-CE快捷键搜索设置+与鼠标对象.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;020-分析玩家对象和属性A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;020-分析玩家对象和属性B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;021-加密解密对象属性数据A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;022-加密解密对象属性数据B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;023-通过对象名字分析象数组和偏移.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;024-分析象数组对象数量和遍历详情.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;025.分析周围对象坐标基址偏移A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;026.分析周围对象坐标基址偏移B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;027.分析研究移动功能CALL及基址A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;028.分析研究移动功能CALL及基址B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;029.角色瞬移测试A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;030.角色瞬移测试B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;031.角色瞬移检测范围测试C.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;032.尝试分析测试是否有矿物药草数组.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;033-分析矿物药草对象数组基址偏移.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;034-分析采集CALL-A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;035-分析采集CALL-B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;036-采集对象分类分析.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;037-分析航海移动功能及过图功能CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;038-分析功能CALL的参数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;039-分析测试打捞功能CALL及参数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;040-分析丢弃背包物品CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;└─大纲
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 001-LostArk失落方舟安装方法.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 002-尝试分析人物血量的基址偏移.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 003-继续从关键分析人物血量的基址偏移(1).txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 003-继续从关键分析人物血量的基址偏移.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 004-关于基址特征码提取.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 005-分析背包基址偏移A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 006-分析背包基址偏移B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 007-分析背包基址偏移C-物品数量.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 008-分析背包基址偏移D-物品名字.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 009-分析背包基址偏移E-物品名字.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 010-分析背包对象使用CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 011-分析技能数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 012-分析技能数组技能名字A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 013-分析一个技能数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 014-分析药品数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 015-分析喊话CALL和参数A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 016-分析喊话CALL和参数B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 017-分析按键CALL和参数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 018-CE快捷键搜索设置+与鼠标坐标.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 019-CE快捷键搜索设置+与鼠标对象.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-分析玩家对象和属性A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-分析玩家对象和属性B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 021-加密解密对象属性数据A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 022-加密解密对象属性数据B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 023-通过对象名字分析象数组和偏移.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 024-分析象数组对象数量和遍历详情.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 025.分析周围对象坐标基址偏移A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 026.分析周围对象坐标基址偏移B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 027.分析研究移动功能CALL及基址A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 028.分析研究移动功能CALL及基址B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 029.角色瞬移测试A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 030.角色瞬移测试B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 031.角色瞬移检测范围测试C.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 032.尝试分析测试是否有矿物药草数组.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 033-分析矿物药草对象数组基址偏移.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 034-分析采集CALL-A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 035-分析采集CALL-B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 036-采集对象分类分析.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 037-分析航海移动功能及过图功能CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 038-分析过图功能CALL的参数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 039-分析测试打捞功能CALL及参数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-分析丢弃背包物品CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-分析丢弃背包物品CALL记录.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;
├─004-进阶
│&nBSp;&nBSp;├─代码
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D001-Lost-test.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D002-003.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D004-005.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D006-007.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D008.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D009-010.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D011-012.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D013-014.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D015-016.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D019-020.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D023-024.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D025-026.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D027-028.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D029-030.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D031-032.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D033-034.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D035-036.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D037-038.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D039-040-跨进程定位基址偏移.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D041-042-跨进程定位基址偏移.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D043-044-跨进程定位基址偏移.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D045-046-跨进程定位基址偏移A.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D045-046-跨进程定位基址偏移B.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D047-048-跨进程定位基址偏移C-修改支持x64.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D049-跨进程定位基址偏移更新基址.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D050-完善特征码定位-遍历获取目标进程主模块基址.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D051-052.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D053-写代码测试疑是采集CALL+测试成功.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D054.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D055.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D056.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D057.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D058.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;D059.zIP
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;├─加密视频
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;001-绕过EAC保护注入代码测试.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;002-设计外挂框架-获取主线程窗口.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;003-设计外挂框架-绕过游戏保护-挂接主线程并建立通信协议.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;004-设计外挂框架-绕过游戏保护-运行我们代码.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;005-设计外挂框架-主线程调用喊话CALL测试.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;006-设计外挂框架-MFC指令控制台.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;007-设计外挂框架-动态获取符号地址.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;008-设计外挂框架-不同进程间共享内存参数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;009-设计外挂框架-控制台与游戏间传递复杂参数A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;010-设计外挂框架-控制台与游戏间传递复杂参数B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;011-设计外挂框架-替换输入法IME窗口接收参数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;012-设计外挂框架-绑定自定义回调函数通信.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;013-设计外挂框架-使用技能A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;014-设计外挂框架-使用技能B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;015-设计外挂框架-分析技能按键CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;016-设计外挂框架-写代码测试技能按键CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;017-设计外挂框架-64位汇编调用CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;018-设计外挂框架-64位汇编调用技能CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;019-设计外挂框架-调试解决异常跑飞类错误的技巧.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;020-设计外挂框架-修写代码解决问题.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;021-设计外挂框架-lua脚本搭建测试.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;022-设计外挂框架-lua脚本内置接口与外挂接口.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;023-设计外挂框架-lua基础语法函数.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;024-设计外挂框架-lua表与循环遍历+lua文件读写.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;025-设计外挂框架-lua与C++获取角色坐标GetRolePos.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;026-设计外挂框架-lua与C++获取角色坐标GetRolePos.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;027-设计外挂框架-lua与C++获取角色坐标GetRolePos.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;028-设计外挂框架-lua与C++移动角色RunTo.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;029-设计外挂框架-lua与C++移动角色RunTo接口.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;030-游戏启动失败原因分析与Runto接口测试mp4.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;031-遍历矿物和药草A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;032-遍历矿物和药草B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;033-计算矿物药草距离.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;034-获取最近矿物药草.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;035-修改lua引擎代码支持中文.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;036-用LUA代码获取最近矿物对象+获取特征码例子.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;037-修改错误代码+导出技能接口Presskey.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;038-更新移动CALL基址偏移+采集最近矿物.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;039-特征码更新基址或者偏移A.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;040-特征码更新基址或者偏移B.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;041-特征码更新基址或者偏移C-通配符相关.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;042-特征码更新基址或者偏移D-通配符相关.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;043-特征码更新基址或者偏移D-通配符匹配定位.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;044-特征码更新基址或者偏移D-指令偏移计算公式.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;045-特征码更新基址或者偏移G-修改优化接口格式化输出.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;046-特征码更新基址或者偏移H-生成基址头文件.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;047-特征码更新基址或者偏移I-优化代码支持x64.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;048-特征码更新基址或者偏移J-优化代码支持x64.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;049-64位游戏取基址偏移特征码+定位测试.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;050-完善特征码定位-遍历获取目标进程主模块基址.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;051-写代码测试疑是采集CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;052-写代码测试疑是采集CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;053-写代码测试疑是采集CALL+测试成功.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;054-LUA脚本接口-采集最近对象.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;055-完善特征码定位基址偏移的功能.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;056-测试打捞功能.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;057-测试过图功能.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;058-测试丢弃背包物品CALL.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;059-通过ID丢弃背包物品.mp4
│&nBSp;&nBSp;│&nBSp; &nBSp;&nBSp; &nBSp;
│&nBSp;&nBSp;└─大纲
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 001-绕过EAC保护注入代码测试.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 002-设计外挂框架-获取主线程窗口.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 003-设计外挂框架-绕过游戏保护-挂接主线程并建立通信协议.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 004-设计外挂框架-绕过游戏保护-运行我们代码.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 005-设计外挂框架-主线程调用喊话CALL测试.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 006-设计外挂框架-MFC指令控制台.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 007-设计外挂框架-动态获取符号地址.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 008-设计外挂框架-不同进程间共享内存参数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 009-设计外挂框架-控制台与游戏间传递复杂参数A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 010-设计外挂框架-控制台与游戏间传递复杂参数B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 011-设计外挂框架-替换输入法IME窗口接收参数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 012-设计外挂框架-绑定自定义回调函数通信.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 013-设计外挂框架-使用技能A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 014-设计外挂框架-使用物品B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 015-设计外挂框架-分析技能按键CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 016-设计外挂框架-写代码测试技能按键CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 017-设计外挂框架-64位汇编调用CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 018-设计外挂框架-64位汇编调用技能CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 019-设计外挂框架-调试解决异常跑飞类错误的技巧.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 020-设计外挂框架-修写代码解决问题.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 021-设计外挂框架-lua脚本搭建测试.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 022-设计外挂框架-lua脚本内置接口与外挂接口.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 023-设计外挂框架-lua基础语法函数.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 024-设计外挂框架-lua表与循环遍历+lua文件读写.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 025-设计外挂框架-lua与C++获取角色坐标GetRolePos.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 026-设计外挂框架-lua与C++获取角色坐标GetRolePos.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 027-设计外挂框架-lua与C++获取角色坐标GetRolePos.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 028-设计外挂框架-lua与C++移动角色RunTo.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 029-设计外挂框架-lua与C++移动角色RunTo接口.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 030-游戏启动失败原因分析与Runto接口测试.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 031-遍历矿物和药草A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 032-遍历矿物和药草B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 033-计算矿物药草距离.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 034-获取最近矿物药草.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 035-修改lua引擎代码支持中文.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 036-用LUA代码获取最近矿物对象+获取特征码例子.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 037-修改错误代码+导出技能接口Presskey.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 038-更新移动CALL基址偏移+采集最近矿物.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 039-特征码更新基址或者偏移A.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 040-特征码更新基址或者偏移B.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 041-特征码更新基址或者偏移C-通配符相关.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 042-特征码更新基址或者偏移D-通配符相关.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 043-特征码更新基址或者偏移E-通配符匹配定位.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 044-特征码更新基址或者偏移F-指令偏移计算公式.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 045-特征码更新基址或者偏移G-修改优化接口格式化输出.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 046-特征码更新基址或者偏移H-生成基址头文件.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 047-特征码更新基址或者偏移I-优化代码支持x64.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 048-特征码更新基址或者偏移J-优化代码支持x64.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 049-64位游戏取基址偏移特征码+定位测试.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 050-完善特征码定位-遍历获取目标进程主模块基址.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 051-写代码测试疑是采集CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 052-写代码测试疑是采集CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 053-写代码测试疑是采集CALL+测试成功.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 054-LUA脚本接口-采集最近对象.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 055-完善特征码定位基址偏移的功能.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 056-测试打捞功能.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 057-测试过图功能.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 058-测试丢弃背包物品CALL.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp; 059-通过ID丢弃背包物品.txt
│&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;
└─005-UE4,UE5引擎实例游戏分析
&nBSp; &nBSp; ├─代码
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;020-025.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;026.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;027-028.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;029.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E001-004.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E0012-013.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E0014-016.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E0017-019.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E008-009.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E020-025.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E027-028.zIP
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E035-038-UE4genny-4.24.3.rar
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;E039-UE4genny-4.24.3.rar
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;
&nBSp; &nBSp; ├─加密视频
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;001-研究分析自动战斗相关基址偏移和CALL数据.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;002-研究分析自动战斗相关基址偏移和CALL数据.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;003-项目移植修改代码以适应新的目标进程+过游戏检测.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;004-移植项目代码并编写代码测试自动战斗功能.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;005-分析人物自动战斗状态..mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;006-分析人物血量HP相关数据.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;007-分析MP值+数值的加密与解密.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;008-编写代码解密人物HP和MP属性+控制台输出信息1.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;009-分析找出错误代码并修改.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;010-分析研究自动采集功能CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;011-分析自动任务UI单击相关功能CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;012-写代码测试自动采集CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;013-写代码测试自动任务UI点击CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;014-分析UI按钮对象单击关联CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;015-分析UI按钮对象鼠标单击关联CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;016-写代码测试UI按钮对象鼠标单击关联CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;017-分析坐标与移动寻路CALL.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;018-分析坐标与移动寻路CALL与结构参数.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;019-测试寻路CALL与结构参数.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;020-SDK UE4,UE5框架下的对象名字,FNAME,FString.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;021-SDK UE4,UE5框架定位 全局字符串数组入口基址 .mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;022-UE4,UE5框架获取 UI对象的名字.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;023-分析UE4,UE5引擎里的对象数组,UI控件数组基址偏移.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;024-x64汇编,劫持过游戏保护注入.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;025-完善劫持过游戏保护注入.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;026-完善注入新框架.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;027-UE4,UE5引擎遍历所有对象,控件对象,UI对象,对象名字.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;028-UE4,UE5引擎遍历所有对象,控件对象,UI对象,对象名字.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;029-完善注入新框架使用TablControl页面控件.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;030-UE4,UE5引擎框架里对象与FNAMe,GNAMe,FString的关系.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;031-快速定位 全局对象数组GNAMe GobjArrayBase,通杀所有UE4,UE5引擎.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;033-通过GNAMe和GArray获取指定控件对象.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;034-通过GNAMe和GArray调用指定控件功能.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;035-修复遍历对象不完整问题.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;036-UE4,UE5 SDK Dumper工具UE4genny的修改.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;037-UE4,UE5 SDK Dumper工具UE4genny的修改.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;038-UE4,UE5 SDK Dumper工具UE4genny的修改.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;039-UE4,UE5 SDK Dumper工具UE4genny分析出错代码.mp4
&nBSp; &nBSp; │&nBSp; &nBSp;&nBSp; &nBSp;
&nBSp; &nBSp; └─教案
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;001-研究分析自动战斗相关基址偏移和CALL数据.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;002-研究分析自动战斗相关基址偏移和CALL数据.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;003-项目移植修改代码以适应新的目标进程+过游戏检测.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;004-移植项目代码并编写代码测试自动战斗功能.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;005-分析人物自动战斗状态.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;006-分析人物血量HP相关数据.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;007-分析MP值+数值的加密与解密.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;008-编写代码解密人物HP和MP属性+控制台输出信息.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;009-分析找出错误代码并修改.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;010-分析研究自动采集功能CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;011-分析自动任务UI单击相关功能CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;012-写代码测试自动采集CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;013-写代码测试自动任务UI点击CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;014-分析UI按钮对象单击关联CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;015-分析UI按钮对象鼠标单击关联CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;016-写代码测试UI按钮对象鼠标单击关联CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;017-分析坐标与移动寻路CALL.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;018-分析坐标与移动寻路CALL与结构参数.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;031-快速定位 全局对象数组GNAMe GobjArrayBase,通杀所有UE4,UE5引擎.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;032-快速定位 全局对象数组GNAMe GobjArrayBase,通杀所有UE4,UE5引擎.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;033-通过GNAMe和GArray获取指定控件对象.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;034-通过GNAMe和GArray调用指定控件功能.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;035-修复遍历对象不完整问题.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;036-UE4,UE5 SDK Dumper工具UE4genny的修改.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;037-UE4,UE5 SDK Dumper工具UE4genny的修改.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;038-UE4,UE5 SDK Dumper工具UE4genny的修改.txt
&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;&nBSp; &nBSp;039-UE4,UE5 SDK Dumper工具UE4genny分析出错代码.txt



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