
网盘:百度 | 学分:5,VIP免费 | 发布:2024-05-23 | 查看:0 | 更新:2024-05-23 | C/C++/C#
斯坦福专用课程 UE4 & C++ 专业游戏开发教程 24.5小时 中文字幕
网盘:百度 | 学分:5,VIP免费 | 发布:2024-05-23 | 查看:0 | 更新:2024-05-23 | C/C++/C#
斯坦福专用课程 UE4 & C++ 专业游戏开发教程 24.5小时 中文字幕
本篇文章将会讲述UE中GAMEMOde的基本概念,并在C++中开发GAMEMOde,为游戏设置一个简单的玩法:使用环境查询自动生成AI角色,并自定义一条难度曲线,随着时间增大游戏的难度。
最终实现效果,为AI小兵添加了属性组件,可以被我们打爆;编辑GAMEMOde,每隔两秒钟在玩家生成一个AI小兵,有生成上限,上限随着游戏时间增大而增大.
13-081-斯坦福专用课程 UE4 &AMp; C++ 专业游戏开发教程 24.5小时 中文字幕/
│├─Lecture 1 – Introduction &AMp; Setup
│├─Lecture 10 – Basic AI &AMp; Behavior Trees
│├─Lecture 11 – Intermediate AI with Custom Tasks &AMp; EQS
│├─Lecture 12 – More AI, Environment Query Spawn Logic
│├─Lecture 13 – Finalizing AI, Extending the FrAMework
│├─Lecture 14 – UMG With C++ &AMp; More FrAMework Extensions
│├─Lecture 15 – Console Variables, GAMEMOde Rules
│├─Lecture 16 – Writing our own _GAMeplay Ability System_ alternative
│├─Lecture 17 – GAMeplayTags
│├─Lecture 18 – Creating _Buffs_, World Interaction
│├─Lecture 19 – MultIPlayer 1 “Network Replication”
│├─Lecture 2 – Project Start &AMp; Version Control
│├─Lecture 20 – MultIPlayer 2
│├─Lecture 21 – MultIPlayer 3
│├─Lecture 22 – Finishing up MultIPlayer
│├─Lecture 23 – Serializing GAMe &AMp; Player Progression
│├─Lecture 24 – Building Menus in UMG
│├─Lecture 25 – UMG &AMp; Styling Widgets
│├─Lecture 26 – AnIMation BluePrints &AMp; UI IMProvements
│├─Lecture 27 – Data Assets, Data Tables, Async LoADing (Asset Manager)
│├─Lecture 28 – Packaging, Performance, Polish
│├─Lecture 29 – WrAPPing Up
│├─Lecture 3 – GAMeplay, Collision, and Physics
│├─Lecture 30 – ADditional Features
│├─Lecture 4 – Interfaces &AMp; Collision Queries
│├─Lecture 5 – BluePrints 101
│├─Lecture 6 – Debugging Tools
│├─Lecture 7 – UMG &AMp; (Player) Attributes
│├─Lecture 8 – (DYnAMic) Materials for GAMeplay
│├─Lecture 9 – Audio, AnIMation, UI
│├─斯坦福FPS素材
│Lecture 1 – Introduction &AMp; Setup/
││├─1 – Welcome! (Course Structure).en-US.srt 7.9KB
││├─1 – Welcome! (Course Structure).zh-CN.srt 7.7KB
││├─1 – Welcome! (Course Structure).mp4 25.6MB
│Lecture 10 – Basic AI &AMp; Behavior Trees/
││├─39 – AI Overview (Behavior Trees, Blackboards, EQS).en-US.srt 9.7KB
││├─39 – AI Overview (Behavior Trees, Blackboards, EQS).zh-CN.srt 9.6KB
││├─39 – AI Overview (Behavior Trees, Blackboards, EQS).mp4 18.8MB
││├─40 – Bot Behaviors and Movement.en-US.srt 44.3KB
││├─40 – Bot Behaviors and Movement.zh-CN.srt 44.3KB
││├─40 – Bot Behaviors and Movement.mp4 146.3MB
││├─41 – Custom Check Attack Range Service for BT _ Tom Looman.en-US.srt 49KB
││├─41 – Custom Check Attack Range Service for BT _ Tom Looman.zh-CN.srt 49.8KB
││├─41 – Custom Check Attack Range Service for BT _ Tom Looman.mp4 163.4MB
│Lecture 11 – Intermediate AI with Custom Tasks &AMp; EQS/
││├─42 – Custom C++ BT Task for Ranged Attacks.en-US.srt 31.9KB
││├─42 – Custom C++ BT Task for Ranged Attacks.zh-CN.srt 32.1KB
││├─42 – Custom C++ BT Task for Ranged Attacks.mp4 120.4MB
││├─43 – Environment Queries for smarter movement.en-US.srt 36.1KB
││├─43 – Environment Queries for smarter movement.zh-CN.srt 36.4KB
││├─43 – Environment Queries for smarter movement.mp4 158.3MB
││├─44 – ADding Sight with Pawn Sensing Component.en-US.srt 22.6KB
││├─44 – ADding Sight with Pawn Sensing Component.zh-CN.srt 22.8KB
││├─44 – ADding Sight with Pawn Sensing Component.mp4 90.6MB
││├─45 – IMProving Bot AnIMations &AMp; C++ Asserts.en-US.srt 15.3KB
││├─45 – IMProving Bot AnIMations &AMp; C++ Asserts.zh-CN.srt 15.2kB
││├─45 – IMProving Bot AnIMations &AMp; C++ Asserts.mp4 58.6MB
│Lecture 12 – More AI, Environment Query Spawn Logic/
││├─46 – Assignment 3 Solution Review.en-US.srt 19.9KB
││├─46 – Assignment 3 Solution Review.zh-CN.srt 19.6KB
││├─46 – Assignment 3 Solution Review.mp4 53.2MB
││├─47 – Assignment 4 (Expanding AI Behavior).en-US.srt 3.1KB
││├─47 – Assignment 4 (Expanding AI Behavior).zh-CN.srt 2.9KB
││├─47 – Assignment 4 (Expanding AI Behavior).mp4 5MB
││├─48 – EQS to find bot spawnPOInts.en-US.srt 21.3KB
││├─48 – EQS to find bot spawnPOInts.zh-CN.srt 21.4KB
││├─48 – EQS to find bot spawnPOInts.mp4 96.9MB
││├─49 – GAMEMOde with custom AI spawn behavior.en-US.srt 54.3KB
││├─49 – GAMEMOde with custom AI spawn behavior.zh-CN.srt 55KB
││├─49 – GAMEMOde with custom AI spawn behavior.mp4 172MB
│Lecture 13 – Finalizing AI, Extending the FrAMework/
││├─50 – Further AI IMProvements (DAMage, Death, RAGdolling).en-US.srt 45.8KB
││├─50 – Further AI IMProvements (DAMage, Death, RAGdolling).zh-CN.srt 45.9KB
││├─50 – Further AI IMProvements (DAMage, Death, RAGdolling).mp4 151.7MB
││├─51 – More senses for AI (Reacting to DAMage).en-US.srt 12.3KB
││├─51 – More senses for AI (Reacting to DAMage).zh-CN.srt 12.2kB
││├─51 – More senses for AI (Reacting to DAMage).mp4 40.7MB
││├─52 – Helpful utilities for gAMe frAMework (static functions).en-US.srt 18.6KB
││├─52 – Helpful utilities for gAMe frAMework (static functions).zh-CN.srt 18.5KB
││├─52 – Helpful utilities for gAMe frAMework (static functions).mp4 52.5MB
││├─53 – IMProving bot firing logic (weapon accuracy, collision checks).en-US.srt 24.1KB
││├─53 – IMProving bot firing logic (weapon accuracy, collision checks).zh-CN.srt 24KB
││├─53 – IMProving bot firing logic (weapon accuracy, collision checks).mp4 88.6MB
││├─54 – DAMage Feedback through Hitflash effect.en-US.srt 8.9KB
││├─54 – DAMage Feedback through Hitflash effect.zh-CN.srt 9.1KB
││├─54 – DAMage Feedback through Hitflash effect.mp4 44.7MB
│Lecture 14 – UMG With C++ &AMp; More FrAMework Extensions/
││├─55 – 3D (Projected) Health bar with C++.en-US.srt 57.4KB
││├─55 – 3D (Projected) Health bar with C++.zh-CN.srt 58KB
││├─55 – 3D (Projected) Health bar with C++.mp4 190.2MB
││├─56 – Updating HUD Widgets (Health, Credits, GAMeTIMe) UMG Learning Resources.en-US.srt 30.9KB
││├─56 – Updating HUD Widgets (Health, Credits, GAMeTIMe) UMG Learning Resources.zh-CN.srt 31.2kB
││├─56 – Updating HUD Widgets (Health, Credits, GAMeTIMe) UMG Learning Resources.mp4 119.6MB
││├─57 – Setup Proper Player Spawn.en-US.srt 9.6KB
││├─57 – Setup Proper Player Spawn.zh-CN.srt 9.7KB
││├─57 – Setup Proper Player Spawn.mp4 35.7MB
││├─58 – ADding Debug Commands.en-US.srt 17.8KB
││├─58 – ADding Debug Commands.zh-CN.srt 18KB
││├─58 – ADding Debug Commands.mp4 63.4MB
│Lecture 15 – Console Variables, GAMEMOde Rules/
││├─59 – Assignment 4 Solution Review.en-US.srt 8.2kB
││├─59 – Assignment 4 Solution Review.zh-CN.srt 8KB
││├─59 – Assignment 4 Solution Review.mp4 29.9MB
││├─60 – Refining Player Respawns.en-US.srt 26.3KB
││├─60 – Refining Player Respawns.zh-CN.srt 26.8KB
││├─60 – Refining Player Respawns.mp4 80.4MB
││├─61 – Console Variables for debugging and gAMe balancing.en-US.srt 60.4KB
││├─61 – Console Variables for debugging and gAMe balancing.zh-CN.srt 60.3KB
││├─61 – Console Variables for debugging and gAMe balancing.mp4 221.9MB
││├─62 – Assignment 5 (Credits System, EQS Spawning).en-US.srt 4.8KB
││├─62 – Assignment 5 (Credits System, EQS Spawning).zh-CN.srt 4.8KB
││├─62 – Assignment 5 (Credits System, EQS Spawning).mp4 8.1MB
│Lecture 16 – Writing our own _GAMeplay Ability System_ alternative/
││├─63 – What is GAS and why write our own.en-US.srt 19KB
││├─63 – What is GAS and why write our own.zh-CN.srt 19KB
││├─63 – What is GAS and why write our own.mp4 30.6MB
││├─64 – Starting our Action System and first Action (SPrinting).en-US.srt 42.3KB
││├─64 – Starting our Action System and first Action (SPrinting).zh-CN.srt 42.2kB
││├─64 – Starting our Action System and first Action (SPrinting).mp4 119MB
││├─65 – Converting the Projectile Attacks to Actions.en-US.srt 42.7KB
││├─65 – Converting the Projectile Attacks to Actions.zh-CN.srt 42.8KB
││├─65 – Converting the Projectile Attacks to Actions.mp4 144.1MB
││├─66 – IMProving the Physics IMpulses on bot RAGdolls.mp4 15.5MB
│Lecture 17 – GAMeplayTags/
││├─67 – Setting up GAMeplayTags.en-US.srt 28.1KB
││├─67 – Setting up GAMeplayTags.zh-CN.srt 27.8KB
││├─67 – Setting up GAMeplayTags.mp4 83.9MB
││├─68 – Comparing Tags in our Action System (Granting and Blocking Tags).en-US.srt 20.9KB
││├─68 – Comparing Tags in our Action System (Granting and Blocking Tags).zh-CN.srt 21.1KB
││├─68 – Comparing Tags in our Action System (Granting and Blocking Tags).mp4 72.8MB
││├─69 – GAMeplayTags for DOOM-style Door &AMp; Keycard system.en-US.srt 12.2kB
││├─69 – GAMeplayTags for DOOM-style Door &AMp; Keycard system.zh-CN.srt 12.6KB
││├─69 – GAMeplayTags for DOOM-style Door &AMp; Keycard system.mp4 73.9MB
││├─70 – Parrying Attacks using GAMeplayTags.en-US.srt 41.6KB
││├─70 – Parrying Attacks using GAMeplayTags.zh-CN.srt 42.1KB
││├─70 – Parrying Attacks using GAMeplayTags.mp4 158.8MB
│Lecture 18 – Creating _Buffs_, World Interaction/
││├─71 – Assignment 5 Solution Review.en-US.srt 24.5KB
││├─71 – Assignment 5 Solution Review.zh-CN.srt 24.4KB
││├─71 – Assignment 5 Solution Review.mp4 75.8MB
││├─72 – Creating Buffs &AMp; Debuffs (DAMage over TIMe Effect).en-US.srt 42.8KB
││├─72 – Creating Buffs &AMp; Debuffs (DAMage over TIMe Effect).zh-CN.srt 43.1KB
││├─72 – Creating Buffs &AMp; Debuffs (DAMage over TIMe Effect).mp4 117.5MB
││├─73 – IMProving World Interaction with UI Feedback.en-US.srt 30.5KB
││├─73 – IMProving World Interaction with UI Feedback.zh-CN.srt 31KB
││├─73 – IMProving World Interaction with UI Feedback.mp4 93.1MB
││├─74 – Assignment 6 (RAGe, Thorns, Power-up, Spotted UI).en-US.srt 8.2kB
││├─74 – Assignment 6 (RAGe, Thorns, Power-up, Spotted UI).zh-CN.srt 8.2kB
││├─74 – Assignment 6 (RAGe, Thorns, Power-up, Spotted UI).mp4 11.9MB
│Lecture 19 – MultIPlayer 1 “Network Replication”/
││├─75 – What is Network Replication.en-US.srt 30.2kB
││├─75 – What is Network Replication.zh-CN.srt 29.9KB
││├─75 – What is Network Replication.mp4 40.5MB
││├─76 – Networking the world interaction logic (RPCs).en-US.srt 47.8KB
││├─76 – Networking the world interaction logic (RPCs).zh-CN.srt 47.7KB
││├─76 – Networking the world interaction logic (RPCs).mp4 222.4MB
││├─77 – Networking the Treasure Chest (RepNotify).en-US.srt 25.6KB
││├─77 – Networking the Treasure Chest (RepNotify).zh-CN.srt 25.7KB
││├─77 – Networking the Treasure Chest (RepNotify).mp4 90.3MB
│Lecture 2 – Project Start &AMp; Version Control/
││├─2 – GitHub Repository and Blank C++ Project.en-US.srt 17.9KB
││├─2 – GitHub Repository and Blank C++ Project.zh-CN.srt 17.6KB
││├─2 – GitHub Repository and Blank C++ Project.mp4 28MB
││├─3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.en-US.srt 26.8KB
││├─3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.zh-CN.srt 26.8KB
││├─3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.mp4 61.6MB
││├─4 – ADding Components (Third-person CAMera).en-US.srt 22.5KB
││├─4 – ADding Components (Third-person CAMera).zh-CN.srt 22.3KB
││├─4 – ADding Components (Third-person CAMera).mp4 59.5MB
││├─5 – binding Movement Input.en-US.srt 15.3KB
││├─5 – binding Movement Input.zh-CN.srt 15.3KB
││├─5 – binding Movement Input.mp4 40.8MB
││├─6 – Character Setup &AMp; Course Content (GitHub Commit ExAMple).en-US.srt 9.1KB
││├─6 – Character Setup &AMp; Course Content (GitHub Commit ExAMple).zh-CN.srt 9.1KB
││├─6 – Character Setup &AMp; Course Content (GitHub Commit ExAMple).mp4 27.2MB
│Lecture 20 – MultIPlayer 2/
││├─78 – Authority and Actor INStances on Clients.en-US.srt 16.7KB
││├─78 – Authority and Actor INStances on Clients.zh-CN.srt 17KB
││├─78 – Authority and Actor INStances on Clients.mp4 73.2MB
││├─79 – Networking the Attributes &AMp; UI state (Health).en-US.srt 58.7KB
││├─79 – Networking the Attributes &AMp; UI state (Health).zh-CN.srt 59.1KB
││├─79 – Networking the Attributes &AMp; UI state (Health).mp4 204.1MB
││├─80 – BluePrint Networking.en-US.srt 19.2kB
││├─80 – BluePrint Networking.zh-CN.srt 19.3KB
││├─80 – BluePrint Networking.mp4 102.8MB
││├─81 – Networking the Action System.en-US.srt 17.1KB
││├─81 – Networking the Action System.zh-CN.srt 17.2kB
││├─81 – Networking the Action System.mp4 71.2MB
│Lecture 21 – MultIPlayer 3/
││├─82 – Assignment 6 Solution Review.en-US.srt 24.9KB
││├─82 – Assignment 6 Solution Review.zh-CN.srt 24.9KB
││├─82 – Assignment 6 Solution Review.mp4 102.3MB
││├─83 – Assignment 7 (Replicating Attributes &AMp; Power-uPS).en-US.srt 6.4KB
││├─83 – Assignment 7 (Replicating Attributes &AMp; Power-uPS).zh-CN.srt 6.3KB
││├─83 – Assignment 7 (Replicating Attributes &AMp; Power-uPS).mp4 18.1MB
││├─84 – Preparing the Actions with on-screen logging.en-US.srt 16.9KB
││├─84 – Preparing the Actions with on-screen logging.zh-CN.srt 17KB
││├─84 – Preparing the Actions with on-screen logging.mp4 51.2MB
││├─85 – Networking UObjects &AMp; Actions (Action System).en-US.srt 50.1KB
││├─85 – Networking UObjects &AMp; Actions (Action System).zh-CN.srt 50.6KB
││├─85 – Networking UObjects &AMp; Actions (Action System).mp4 213MB
││├─86 – Note on RepNotify behavior.en-US.srt 6.7KB
││├─86 – Note on RepNotify behavior.zh-CN.srt 6.7KB
││├─86 – Note on RepNotify behavior.mp4 16.9MB
│Lecture 22 – Finishing up MultIPlayer/
││├─87 – Code flow and execution between Clients and Server.en-US.srt 21.8KB
││├─87 – Code flow and execution between Clients and Server.zh-CN.srt 21.7KB
││├─87 – Code flow and execution between Clients and Server.mp4 41.4MB
││├─88 – LIMiting Authority of the Client.en-US.srt 40.5KB
││├─88 – LIMiting Authority of the Client.zh-CN.srt 40.5KB
││├─88 – LIMiting Authority of the Client.mp4 174.7MB
││├─89 – Networking remAIning features (SPrint, etc.).en-US.srt 12.3KB
││├─89 – Networking remAIning features (SPrint, etc.).zh-CN.srt 12.3KB
││├─89 – Networking remAIning features (SPrint, etc.).mp4 57.3MB
││├─90 – IMProving on Event-based UI UNREAL ENGINE 5.0.en-US.srt 27.7KB
││├─90 – IMProving on Event-based UI UNREAL ENGINE 5.0.zh-CN.srt 28.3KB
││├─90 – IMProving on Event-based UI UNREAL ENGINE 5.0.mp4 137.3MB
│Lecture 23 – Serializing GAMe &AMp; Player Progression/
││├─91 – Setup core Save &AMp; LoAD Functionality (SaveGAMe &AMp; Slots).en-US.srt 30KB
││├─91 – Setup core Save &AMp; LoAD Functionality (SaveGAMe &AMp; Slots).zh-CN.srt 30.3KB
││├─91 – Setup core Save &AMp; LoAD Functionality (SaveGAMe &AMp; Slots).mp4 86.2MB
││├─92 – Serializing Player Progression (PlayerState).en-US.srt 22.3KB
││├─92 – Serializing Player Progression (PlayerState).zh-CN.srt 22.6KB
││├─92 – Serializing Player Progression (PlayerState).mp4 78.7MB
││├─93 – Serializing World Transforms (World State #1).en-US.srt 16.6KB
││├─93 – Serializing World Transforms (World State #1).zh-CN.srt 16.8KB
││├─93 – Serializing World Transforms (World State #1).mp4 49.9MB
││├─94 – Serializing Any Variables Automatically (World State #2).en-US.srt 27.8KB
││├─94 – Serializing Any Variables Automatically (World State #2).zh-CN.srt 28.3KB
││├─94 – Serializing Any Variables Automatically (World State #2).mp4 86.8MB
││├─95 – Serializing BluePrints &AMp; Saving via Actor Interaction.en-US.srt 14KB
││├─95 – Serializing BluePrints &AMp; Saving via Actor Interaction.zh-CN.srt 14.2kB
││├─95 – Serializing BluePrints &AMp; Saving via Actor Interaction.mp4 56.6MB
│Lecture 24 – Building Menus in UMG/
││├─96 – Assignment 7 Solution Review.en-US.srt 24.2kB
││├─96 – Assignment 7 Solution Review.zh-CN.srt 24.1KB
││├─96 – Assignment 7 Solution Review.mp4 66.7MB
││├─97 – Creating MAIn Menus with UMG.en-US.srt 64.7KB
││├─97 – Creating MAIn Menus with UMG.zh-CN.srt 65.7KB
││├─97 – Creating MAIn Menus with UMG.mp4 221.5MB
││├─98 – Creating In-GAMe Menus.en-US.srt 24KB
││├─98 – Creating In-GAMe Menus.zh-CN.srt 24KB
││├─98 – Creating In-GAMe Menus.mp4 75.1MB
│Lecture 25 – UMG &AMp; Styling Widgets/
││├─100 – Finishing Buff Bar &AMp; AnIMated materials for UI.en-US.srt 29.1KB
││├─100 – Finishing Buff Bar &AMp; AnIMated materials for UI.zh-CN.srt 29.5KB
││├─100 – Finishing Buff Bar &AMp; AnIMated materials for UI.mp4 113.7MB
││├─101 – Syncing ActionEffect (Duration) for MultIPlayer.en-US.srt 15.3KB
││├─101 – Syncing ActionEffect (Duration) for MultIPlayer.zh-CN.srt 15.3KB
││├─101 – Syncing ActionEffect (Duration) for MultIPlayer.mp4 52MB
││├─102 – Widget Styling (HUD &AMp; Menus).en-US.srt 29.6KB
││├─102 – Widget Styling (HUD &AMp; Menus).zh-CN.srt 29.9KB
││├─102 – Widget Styling (HUD &AMp; Menus).mp4 103.4MB
││├─99 – Setup Widgets &AMp; Event-based logic for Buffs &AMp; Debuffs.en-US.srt 35.6KB
││├─99 – Setup Widgets &AMp; Event-based logic for Buffs &AMp; Debuffs.zh-CN.srt 35.8KB
││├─99 – Setup Widgets &AMp; Event-based logic for Buffs &AMp; Debuffs.mp4 127.6MB
│Lecture 26 – AnIMation BluePrints &AMp; UI IMProvements/
││├─103 – AnIMation State Machines (Stunned Effect) &AMp; C++ AnIMINStancen.en-US.srt 43.7KB
││├─103 – AnIMation State Machines (Stunned Effect) &AMp; C++ AnIMINStancen.zh-CN.srt 43.9KB
││├─103 – AnIMation State Machines (Stunned Effect) &AMp; C++ AnIMINStancen.mp4 125.5MB
││├─104 – Blend Poses &AMp; Blend Spaces (Floating SPrint AnIMation).en-US.srt 27.7KB
││├─104 – Blend Poses &AMp; Blend Spaces (Floating SPrint AnIMation).zh-CN.srt 28KB
││├─104 – Blend Poses &AMp; Blend Spaces (Floating SPrint AnIMation).mp4 122.2MB
││├─105 – Status Text for Interactables (UMG) &AMp; C++ Loc Text.mp4 121.8MB
││├─105 – Status Text for Interactables (UMG) &AMp; C++ Loc Text.en-US.srt 35.2kB
││├─105 – Status Text for Interactables (UMG) &AMp; C++ Loc Text.zh-CN.srt 35.4KB
│Lecture 27 – Data Assets, Data Tables, Async LoADing (Asset Manager)/
││├─106 – Data Tables &AMp; Data Assets (Setup for Bot Spawns).mp4 72.9MB
││├─106 – Data Tables &AMp; Data Assets (Setup for Bot Spawns).en-US.srt 30.3KB
││├─106 – Data Tables &AMp; Data Assets (Setup for Bot Spawns).zh-CN.srt 30.2kB
││├─107 – Soft References (Size Map, Reference Viewer).mp4 82.8MB
││├─107 – Soft References (Size Map, Reference Viewer).en-US.srt 26.9KB
││├─107 – Soft References (Size Map, Reference Viewer).zh-CN.srt 26.6KB
││├─108 – PrIMary Assets &AMp; Async LoADing (Asset Manager).mp4 103.1MB
││├─108 – PrIMary Assets &AMp; Async LoADing (Asset Manager).en-US.srt 37.9KB
││├─108 – PrIMary Assets &AMp; Async LoADing (Asset Manager).zh-CN.srt 37.8KB
│Lecture 28 – Packaging, Performance, Polish/
││├─109 – Cooking Content &AMp; Packaging.mp4 56.4MB
││├─109 – Cooking Content &AMp; Packaging.en-US.srt 19.6KB
││├─109 – Cooking Content &AMp; Packaging.zh-CN.srt 19.7KB
││├─110 – Profiling Basics &AMp; Stat Commands.mp4 94MB
││├─110 – Profiling Basics &AMp; Stat Commands.en-US.srt 34.9KB
││├─110 – Profiling Basics &AMp; Stat Commands.zh-CN.srt 34.6KB
││├─111 – Unreal INSights for CPU &AMp; LoADTIMes.mp4 91.5MB
││├─111 – Unreal INSights for CPU &AMp; LoADTIMes.en-US.srt 27.5KB
││├─111 – Unreal INSights for CPU &AMp; LoADTIMes.zh-CN.srt 27.8KB
││├─112 – Fixing up log warnings and errors.mp4 108MB
││├─112 – Fixing up log warnings and errors.en-US.srt 27KB
││├─112 – Fixing up log warnings and errors.zh-CN.srt 27.2kB
│Lecture 29 – WrAPPing Up/
││├─113 – IMProving the SaveGAMe, Collisions &AMp; UI.mp4 97.9MB
││├─113 – IMProving the SaveGAMe, Collisions &AMp; UI.en-US.srt 30.7KB
││├─113 – IMProving the SaveGAMe, Collisions &AMp; UI.zh-CN.srt 30.8KB
││├─114 – WARPSQUAD Project Workflow DEMO.mp4 138MB
││├─114 – WARPSQUAD Project Workflow DEMO.en-US.srt 43.3KB
││├─114 – WARPSQUAD Project Workflow DEMO.zh-CN.srt 43.4KB
││├─115 – Where to Go NEXT….mp4 24.3MB
││├─115 – Where to Go NEXT….en-US.srt 15.3KB
││├─115 – Where to Go NEXT….zh-CN.srt 15KB
│Lecture 3 – GAMeplay, Collision, and Physics/
││├─7 – Character Input &AMp; Rotations.mp4 117.7MB
││├─7 – Character Input &AMp; Rotations.en-US.srt 32.2kB
││├─7 – Character Input &AMp; Rotations.zh-CN.srt 32kB
││├─8 – Magic Projectile Attack.mp4 161.3MB
││├─8 – Magic Projectile Attack.en-US.srt 48.2kB
││├─8 – Magic Projectile Attack.zh-CN.srt 48.2kB
││├─9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).mp4 6.6MB
││├─9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).en-US.srt 3.3KB
││├─9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).zh-CN.srt 3.3KB
│Lecture 30 – ADditional Features/
││├─114 – ProgrAMming with SuBSystems (UGAMeINStanceSuBSystem).mp4 40.4MB
││├─114 – ProgrAMming with SuBSystems (UGAMeINStanceSuBSystem).en-US.srt 11KB
││├─114 – ProgrAMming with SuBSystems (UGAMeINStanceSuBSystem).zh-CN.srt 11.2kB
││├─115 – Extending Editor &AMp; Project Settings (UDeveloperSettings).mp4 33.6MB
││├─115 – Extending Editor &AMp; Project Settings (UDeveloperSettings).en-US.srt 9.7KB
││├─115 – Extending Editor &AMp; Project Settings (UDeveloperSettings).zh-CN.srt 9.9KB
││├─JetBrAIns_Coupon.pdf 52.7KB
│Lecture 4 – Interfaces &AMp; Collision Queries/
││├─10 – C++ Interfaces (Interacting with Actors).mp4 57.2MB
││├─10 – C++ Interfaces (Interacting with Actors).en-US.srt 23.3KB
││├─10 – C++ Interfaces (Interacting with Actors).zh-CN.srt 23.2kB
││├─11 – ActorComponents &AMp; Collision Traces (InteractionComponent).mp4 212.5MB
││├─11 – ActorComponents &AMp; Collision Traces (InteractionComponent).en-US.srt 64.6KB
││├─11 – ActorComponents &AMp; Collision Traces (InteractionComponent).zh-CN.srt 64.9KB
││├─12 – AnIMations and TIMers (IMProving the Attack).mp4 54.6MB
││├─12 – AnIMations and TIMers (IMProving the Attack).en-US.srt 15KB
││├─12 – AnIMations and TIMers (IMProving the Attack).zh-CN.srt 15.1KB
│Lecture 5 – BluePrints 101/
││├─13 – What is Unreal’s BluePrint.mp4 34MB
││├─13 – What is Unreal’s BluePrint.en-US.srt 11.1KB
││├─13 – What is Unreal’s BluePrint.zh-CN.srt 10.8KB
││├─14 – BluePrint Interaction &AMp; Casting.mp4 107.2MB
││├─14 – BluePrint Interaction &AMp; Casting.en-US.srt 28.8KB
││├─14 – BluePrint Interaction &AMp; Casting.zh-CN.srt 28.6KB
││├─15 – AnIMating in BluePrint.mp4 103.9MB
││├─15 – AnIMating in BluePrint.en-US.srt 28.8KB
││├─15 – AnIMating in BluePrint.zh-CN.srt 29.3KB
││├─16 – Projectile BluePrint &AMp; Collision.mp4 151.7MB
││├─16 – Projectile BluePrint &AMp; Collision.enUS.srt 35.4KB
││├─16 – Projectile BluePrint &AMp; Collision.zh-CN.srt 35.5KB
│Lecture 6 – Debugging Tools/
││├─17 – Assignment 1 Solution Review.mp4 54.5MB
││├─17 – Assignment 1 Solution Review.en-US.srt 19.9KB
││├─17 – Assignment 1 Solution Review.zh-CN.srt 19.2kB
││├─18 – HotreloAD Warning.mp4 2.9MB
││├─18 – HotreloAD Warning.en-US.srt 921byte
││├─18 – HotreloAD Warning.zh-CN.srt 900byte
││├─19 – Debugging C++ &AMp; BluePrints (Logging, BreakPOInts, Drawing Debug Shapes).mp4 109.9MB
││├─19 – Debugging C++ &AMp; BluePrints (Logging, BreakPOInts, Drawing Debug Shapes).en-US.srt 32.6KB
││├─19 – Debugging C++ &AMp; BluePrints (Logging, BreakPOInts, Drawing Debug Shapes).zh-CN.srt 32.9KB
││├─20 – CAMera Changes &AMp; First UMG Widget (CrosshAIr).mp4 49.6MB
││├─20 – CAMera Changes &AMp; First UMG Widget (CrosshAIr).en-US.srt 11.3KB
││├─20 – CAMera Changes &AMp; First UMG Widget (CrosshAIr).zh-CN.srt 11.1KB
││├─21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).mp4 70.4MB
││├─21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).en-US.srt 18.1KB
││├─21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).zh-CN.srt 17.9KB
││├─22 – ‘Asserts’ for Pro-active detection of bugs.mp4 42.2MB
││├─22 – ‘Asserts’ for Pro-active detection of bugs.en-US.srt 14.6KB
││├─22 – ‘Asserts’ for Pro-active detection of bugs.zh-CN.srt 14.4KB
│Lecture 7 – UMG &AMp; (Player) Attributes/
││├─23 – Attribute Component (RPG-style).mp4 131.3MB
││├─23 – Attribute Component (RPG-style).en-US.srt 40.4KB
││├─23 – Attribute Component (RPG-style).zh-CN.srt 40.3KB
││├─24 – UMG with Data bindings (Health Bar).mp4 87.8MB
││├─24 – UMG with Data bindings (Health Bar).en-US.srt 21.4KB
││├─24 – UMG with Data bindings (Health Bar).zh-CN.srt 21.6KB
││├─25 – Event-based PrincIPles with UMG (Health Change Events).en-US.srt 31.4KB
││├─25 – Event-based PrincIPles with UMG (Health Change Events).zh-CN.srt 31.6KB
││├─25 – Event-based PrincIPles with UMG (Health Change Events).mp4 134MB
││├─26 – AnIMating UMG Widgets.en-US.srt 9.3KB
││├─26 – AnIMating UMG Widgets.zh-CN.srt 9.5KB
││├─26 – AnIMating UMG Widgets.mp4 38.9MB
││├─27 – Dealing DAMage with Attributes (Explosive Barrel).en-US.srt 5.6KB
││├─27 – Dealing DAMage with Attributes (Explosive Barrel).zh-CN.srt 5.6KB
││├─27 – Dealing DAMage with Attributes (Explosive Barrel).mp4 29.5MB
│Lecture 8 – (DYnAMic) Materials for GAMeplay/
││├─28 – Intro &AMp; Projectile Collision Fix.en-US.srt 5.7KB
││├─28 – Intro &AMp; Projectile Collision Fix.zh-CN.srt 5.5KB
││├─28 – Intro &AMp; Projectile Collision Fix.mp4 14.6MB
││├─29 – Material Basics (ShADers).en-US.srt 39.6KB
││├─29 – Material Basics (ShADers).zh-CN.srt 39.9KB
││├─29 – Material Basics (ShADers).mp4 188MB
││├─30 – Hit Flash Material &AMp; Driving Material parAMeters through C++.en-US.srt 20.7KB
││├─30 – Hit Flash Material &AMp; Driving Material parAMeters through C++.zh-CN.srt 20.8KB
││├─30 – Hit Flash Material &AMp; Driving Material parAMeters through C++.mp4 94.7MB
││├─31 – SIMple Dissolve Materials (Textures).en-US.srt 13.3KB
││├─31 – SIMple Dissolve Materials (Textures).zh-CN.srt 13.3KB
││├─31 – SIMple Dissolve Materials (Textures).mp4 64.5MB
││├─32 – Creating Re-usable Material Functions.en-US.srt 8.4KB
││├─32 – Creating Re-usable Material Functions.zh-CN.srt 8.7KB
││├─32 – Creating Re-usable Material Functions.mp4 38.5MB
││├─33 – Materials for User Interface (UMG).en-US.srt 15.7KB
││├─33 – Materials for User Interface (UMG).zh-CN.srt 15.7KB
││├─33 – Materials for User Interface (UMG).mp4 62.1MB
│Lecture 9 – Audio, AnIMation, UI/
││├─34 – Assignment 2 Solution Review.en-US.srt 30.8KB
││├─34 – Assignment 2 Solution Review.zh-CN.srt 30.8KB
││├─34 – Assignment 2 Solution Review.mp4 92MB
││├─35 – Creating Sound Cues.en-US.srt 14.9KB
││├─35 – Creating Sound Cues.zh-CN.srt 14.9KB
││├─35 – Creating Sound Cues.mp4 53.6MB
││├─36 – AnIMation BluePrints &AMp; Handling Player Death.en-US.srt 26.5KB
││├─36 – AnIMation BluePrints &AMp; Handling Player Death.zh-CN.srt 26.5KB
││├─36 – AnIMation BluePrints &AMp; Handling Player Death.mp4 117.5MB
││├─37 – Projected 3D UI (DAMage Numbers).en-US.srt 19.3KB
││├─37 – Projected 3D UI (DAMage Numbers).zh-CN.srt 19.6KB
││├─37 – Projected 3D UI (DAMage Numbers).mp4 100.8MB
││├─38 – Assignment 3 (Health – DAMage, Audio, Projectiles, UI).en-US.srt 14.1KB
││├─38 – Assignment 3 (Health – DAMage, Audio, Projectiles, UI).zh-CN.srt 13.7KB
││├─38 – Assignment 3 (Health – DAMage, Audio, Projectiles, UI).mp4 33.4MB
│斯坦福FPS素材/
││├─斯坦福FPS素材.exe 220.5MB
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